Get Free Shipping on orders over $0
Data Structures and Algorithms for Game Programming in C++ : Write high-performance code and solve game development challenges with expert-led C++ solutions - Zhenyu George Li

Data Structures and Algorithms for Game Programming in C++

Write high-performance code and solve game development challenges with expert-led C++ solutions

By: Zhenyu George Li

eText | 30 June 2025 | Edition Number 1

At a Glance

eText


$61.59

or 4 interest-free payments of $15.40 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engine Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*

Key Features

  • Build real-time 2D and 3D games using C++ with practical, executable examples
  • Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects
  • Boost runtime efficiency with object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems
  • *Email sign-up and proof of purchase required

Book Description

Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations. Starting with raylib and the custom Knight engine layer, you'll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups. You'll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers. By the end, you'll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.

What you will learn

  • Use C++ data structures and algorithms to build core gameplay features
  • Implement 2D/3D rendering with shaders, particle effects, and terrain systems
  • Design camera systems like third-person, top-down, and split-screen views
  • Optimize performance using object pooling and LOD
  • Animate characters using skeletal rigging, interpolation, and inverse kinematics
  • Build game AI with FSMs, behavior trees, pathfinding, and steering
  • Apply neural network concepts in a turret defense project

Who this book is for

This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.
on
Desktop
Tablet
Mobile

More in Algorithms & Data Structures

Algorithms for Validation - Mykel J. Kochenderfer

eBOOK

RRP $216.06

$172.91

20%
OFF
The Metaverse : Hype or Hoax? - Kapil Sharma

eTEXT