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Computer Graphics : Theory and Practice - Jonas  Gomes

Computer Graphics

Theory and Practice

By: Jonas Gomes, Mario Costa Sousa, Luiz Velho

Hardcover | 24 April 2012 | Edition Number 1

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Hardcover


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Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Industry Reviews

The strength of the book is that it emphasizes a mathematical approach and particularly mathematical models in teaching computer graphics. ... An accompanying e-book provides complete working implementations and course-related material. ... this novel, highly mathematical exploration of computer graphics is useful for advanced audiences. Recommended.
-C. Tappert, CHOICE, December 2012

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