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Collision Detection in Interactive 3D Environments - Gino van den Bergen

Collision Detection in Interactive 3D Environments

By: Gino van den Bergen

eText | 27 October 2003 | Edition Number 1

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f
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