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Arduino programming : A Complete Guide to Master Tools and Techniques On Getting Started With Arduino - Robert Campbell

Arduino programming

A Complete Guide to Master Tools and Techniques On Getting Started With Arduino

By: Robert Campbell

Paperback | 13 March 2022

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DO YOUR CUSTOMERS WANT TO DISCOVER THE SECRETS BEHIND PYTHON DATA SCINCE?

Are your customers looking for the simplest approach to become an Arduino programming expert?

Then, You Need This Book in Your Library and... Your Customers Will Never Stop to Use and Gift It!

 

Don't worry; this book is written with folks like you in mind. You don't need to spend time reading large books, paying for online lessons, or following tough tutorials to learn Arduino programming.


? - WHY THIS BOOK CAN HELP YOUR CUSTOMERS

Arduino is a hardware development platform based on an open-source, configurable circuit board that is affordable and widely available. To comprehend your surroundings and motors, control lights, and play music, this programmable chip may be used in combination with many actuators and sensors. The Arduino board is a flexible and easy-to-use blend of software and hardware that can be used to construct interactive robots. This freshly updated book demonstrates how to program the Arduino board quickly.

Getting Started with Sketches includes easy-to-understand explanations, examples, and sample applications. Learn how to use Arduino's modified C programming language to build basic sketches and store data. In addition, you'll get hands-on experience with C++, library development, and Arduino programming. It is not necessary to have any prior programming experience.


·     Set up the software, then the Arduino, before beginning to upload drawings.

·     Use Arduino's analog and digital inputs and outputs to program

·     Learn the fundamentals of the C programming language and its different library

·     Write projects that can save data

·     Interact with LCD screens using functions from the Arduino library

·     Whether you're an artist, designer, or tinker, you may create your own Arduino libraries and then utilize object-oriented programming approaches to create product prototypes and electronic artwork.


And there's a whole lot more... So, what exactly are you waiting for?

Buy it NOW and let Your Customers get addicted to this amazing book!

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