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This work provides an introduction to the foundations of three-dimensional c- puter vision and describes recent contributions to the ?eld, which are of methodical and application-speci?c nature. Each chapter of this work provides an extensive overview of the corresponding state of the art, into which a detailed description of new methods or evaluation results in application-speci?c systems is embedded. Geometric approaches to three-dimensional scene reconstruction (cf. Chapter 1) are primarily based on the concept of bundle adjustment, which has been developed more than 100 years ago in the domain of photogrammetry. The three-dimensional scene structure and the intrinsic and extrinsic camera parameters are determined such that the Euclidean backprojection error in the image plane is minimised, u- ally relying on a nonlinear optimisation procedure. In the ?eld of computer vision, an alternative framework based on projective geometry has emerged during the last two decades, which allows to use linear algebra techniques for three-dimensional scene reconstructionand camera calibration purposes. With special emphasis on the problems of stereo image analysis and camera calibration, these fairly different - proaches are related to each other in the presented work, and their advantages and drawbacks are stated. In this context, various state-of-the-artcamera calibration and self-calibration methods as well as recent contributions towards automated camera calibration systems are described. An overview of classical and new feature-based, correlation-based, dense, and spatio-temporal methods for establishing point c- respondences between pairs of stereo images is given.
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Cover -- Contents -- Part I: Methods of 3D Computer Vision -- 1 Geometric Approaches to Three-dimensional Scene Reconstruction -- 1.1 The Pinhole Camera Model -- 1.2 Bundle Adjustment Methods -- 1.3 Geometric Aspects of Stereo Image Analysis -- 1.4 Geometric Calibration of Single and Multiple Cameras -- 1.5 Stereo Image Analysis in Standard Geometry -- 1.6 Three-dimensional Pose Estimation and Segmentation Methods -- 2 Photometric Approaches to Three-dimensional Scene Reconstruction -- 2.1 Shape from Shadow -- 2.2 Shape from Shading -- 2.3 Photometric Stereo -- 2.4 Shape from Polarisation -- 3 Real-aperture Approaches to Three-dimensional Scene Reconstruction -- 3.1 Depth from Focus -- 3.2 Depth from Defocus -- 4 Integrated Frameworks for Three-dimensional Scene Reconstruction -- 4.1 Monocular Three-dimensional Scene Reconstruction at Absolute Scale -- 4.2 Self-consistent Combination of Shadow and Shading Features -- 4.3 Shape from Photopolarimetric Reflectance and Depth -- 4.4 Stereo Image Analysis of Non-Lambertian Surfaces -- 4.5 Three-dimensional Pose Estimation Based on Combinations of Monocular Cues -- Part II: Application Scenarios -- 5 Applications to Industrial Quality Inspection -- 5.1 Inspection of Rigid Parts -- 5.2 Inspection of Non-rigid Parts -- 5.3 Inspection of Metallic Surfaces -- 6 Applications to Safe HumanRobot Interaction -- 6.1 Vision-based Human-Robot Interaction -- 6.2 Object Detection and Tracking in Three-dimensional Point Clouds -- 6.3 Detection and Spatio-temporal Pose Estimation of Human Body Parts -- 6.4 Three-dimensional Tracking of Human Body Parts -- 7 Applications to Lunar Remote Sensing -- 7.1 Three-dimensional Surface Reconstruction Methods for Planetary Remote Sensing -- 7.2 Three-dimensional Reconstruction of Lunar Impact Craters -- 7.3 Three-dimensional Reconstruction of Lunar Wrinkle Ridges and Faults -- 7.4 Three-dimensional Reconstruction of Lunar Domes -- 8 Conclusion -- References.
ISBN: 9783642017322
ISBN-10: 3642017320
Published: 28th July 2009
Format: PDF
Language: English
Publisher: Springer Nature
























