Get Free Shipping on orders over $79
Learning Xcode 8 - Jak Tiano

Learning Xcode 8

By: Jak Tiano

eText | 18 November 2016 | Edition Number 1

At a Glance

eText


$67.09

or 4 interest-free payments of $16.77 with

 or 

Instant online reading in your Booktopia eTextbook Library *

Why choose an eTextbook?

Instant Access *

Purchase and read your book immediately

Read Aloud

Listen and follow along as Bookshelf reads to you

Study Tools

Built-in study tools like highlights and more

* eTextbooks are not downloadable to your eReader or an app and can be accessed via web browsers only. You must be connected to the internet and have no technical issues with your device or browser that could prevent the eTextbook from operating.

Learn how to use the power of Xcode to turn your next great app idea into a reality

About This Book

  • Learn the theory and tools behind app development using Swift 3 and Xcode 8
  • Build a fully featured iOS app, including a companion app for the Apple Watch
  • Optimize, debug, and ultimately release your app on Test Flight and the App Store

Who This Book Is For

This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you're a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java.

What You Will Learn

  • Understand the most important features of the Xcode IDE
  • Write Swift 3 code for application data models and view controllers
  • Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout
  • Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications
  • Build companion applications for the Apple Watch with watchOS 3
  • Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing
  • Optimize an application using Xcode 8's profiling tools and asset catalogs
  • Distribute a beta application through TestFlight, and a finished application through the App Store

In Detail

Over the last few years, we've seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer's job easier, faster, and more fun.

This book will take you from complete novice to a published app developer, and covers every step in between. You'll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called "Snippets." Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You'll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application.

Style and approach

This easy-to-follow guide presents topics in a hands-on lecture format where concepts are introduced and explained, then used in an example as reinforcement. The first third of the book covers the separate building blocks of development, while the second two thirds cover the development of an app from start to finish.

on
Desktop
Tablet
Mobile

More in Computer Programming & Software Development

The End of Leadership - Barbara Kellerman

eBOOK