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Hello! iOS Development - Eitan Mendelowitz

Hello! iOS Development

By: Eitan Mendelowitz, Lou Franco

eBook | 28 July 2013

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Summary

Hello! iOS Development is a tutorial designed for novice iOS developers. Using the Hello! style of User Friendly cartoons and illustrations, this entertaining book will guide you step-by-step as you write your first apps for the iPhone and iPad and add them to the App Store.

About This Book

To create a successful iPhone or iPad app you need a great idea, serious commitment, and some programming know-how. If you supply the idea and the commitment, this entertaining and easy-to-read book will help you pick up the coding skills you need to bring your app to life.

Hello! iOS Development is a tutorial designed for new iOS developers. It builds on your existing programming knowledge to create apps for the iPhone and iPad using the Objective-C language and Apple's free Xcode tools. Characters from the User Friendly cartoon series guide you as you write your first apps and add them to the App Store.

Written for readers with beginning-level programming skills. No prior experience with iOS development is assumed.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

What's Inside

  • No iPhone or iPad development experience required
  • Go from napkin sketch to finished app
  • Publish your apps in the App Store
  • Easy writing style with visual learning aids

About the Authors

Lou Franco is an iOS developer with over a decade of iOS experience.Eitan Mendelowitz teaches computing and the arts at Smith College.

Table of Contents

  1. PART 1 HELLO! IPHONE
  2. Hello! iPhone
  3. Thinking like an iPhone developer
  4. Coding in Objective-C
  5. PART 2 IPHONE APPLICATIONS: STEP BY STEP
  6. Writing an app with multiple views
  7. Polishing your app
  8. Working with databases and table views
  9. Creating a photo-based application
  10. Moving, rotating, editing, and animating images
  11. Working with location and maps
  12. Accessing the internet
  13. PART 3 GOING FROM XCODE TO THE APP STORE
  14. Debugging and optimizing your application
  15. Building for the device and the App Store
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