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Cocos2d-x by example (update) : Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial - Roger Engelbert

Cocos2d-x by example (update)

Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

By: Roger Engelbert

eText | 26 March 2015 | Edition Number 1

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Key Features

    Book Description

    If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

    What you will learn

    • Add timesaving and funlooking animations to your projects
    • Make your games look cooler with particle effects
    • Draw lines, circles, and other primitives on the screen
    • Create place holder sprites to quickly test your game ideas
    • Load external data into your games
    • Create projects and deploy them to iOS and Android
    • Prepare your game for a variety of screen sizes and resolutions
    • Use the CocosIDE and the Lua bindings to develop a game

    Who this book is for

    If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

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