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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling : Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings - Olivier Balet

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings

By: Olivier Balet (Editor), Gerard Subsol (Editor), Patrice Torguet (Editor)

Paperback

Published: 4th November 2003
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In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the ?rst international scienti?c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today's video games, are taking their ?rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities - the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti?c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating, renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.

Seizing Power: Shaders and Storytellersp. 3
Real-Time Lighting Design for Interactive Narrativep. 12
Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platformp. 21
A Cinematography System for Virtual Storytellingp. 30
Authoring Highly Generative Interactive Dramap. 37
Character-Focused Narrative Generation for Execution in Virtual Worldsp. 47
Managing Authorship in Plot Conductionp. 57
Authoring Edutainmnet Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramasp. 65
From the Necessity of Film Closure to Inherent VR Widenessp. 74
Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actorsp. 78
Stories in Space: The Concept of the Story Mapp. 85
Mediating Action and Background Musicp. 94
The Effects of Mediation in a Storytelling Virtual Environmentp. 102
Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environmentp. 112
Group Interaction and VR Storytelling in Museumsp. 116
Beyond Human, Avatar as Multimedia Expressionp. 120
Building Virtual Actors Who Can Really Actp. 127
The V-Man Project: Toward Autonomous Virtual Charactersp. 135
Tell Me That Bit Again ... Bringing Interactivity to a Virtual Storytellerp. 146
A New Automated Workflow for 3D Character Creation Based on 3D Scanned Datap. 155
Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agentsp. 159
The Art of Mixing Realitiesp. 165
"Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Realityp. 179
Users Acting in Mixed Reality Interactive Storytellingp. 189
Is Seeing Touching? Mixed Reality Interaction and Involvement Modalitiesp. 198
Using Virtual Reality for "New Clowns"p. 211
Storytelling for Recreating Our Selves: ZENetic Computerp. 220
A Distributed Virtual Storytelling System for Firefighters Trainingp. 227
CITYCLUSTER - "From the Renaissance to the Megabyte Networking Age" - A Virtual Reality & High Speed Networking Projectp. 231
A Storytelling Concept for Digital Heritage Exchange in Virtual Environmentsp. 235
Author Indexp. 239
Table of Contents provided by Blackwell. All Rights Reserved.

ISBN: 9783540205357
ISBN-10: 3540205357
Series: Lecture Notes in Computer Science
Audience: General
Format: Paperback
Language: English
Number Of Pages: 244
Published: 4th November 2003
Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg
Country of Publication: DE
Dimensions (cm): 23.5 x 15.5  x 1.52
Weight (kg): 0.4