+612 9045 4394
Virtual Environments '98 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16-18, 1998 : Eurographics, - Martin Gobel

Virtual Environments '98 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16-18, 1998


By: Martin Gobel (Editor), Ulrich Lang (Editor), J. Landauer (Editor), M. Wapler (Editor)

Paperback ISBN: 9783211832332
Number Of Pages: 335

Share This Book:


or 4 easy payments of $31.26 with Learn more
Ships in 7 to 10 business days

Ten years after Virtual Environment research started with NASA's VIEW project, these techniques are now exploited industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement as well as short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.

Advances in Bridging the Gap: Using Virtual Reality to Enhance Productivityp. 1
New Trends in Virtual Environment User Interface Research: Case Studies at the Human Interface Technology Laboratoryp. 8
Teraflop Visualizationp. 18
Virtual Reality in Medicine: Developing the Visualization and Interaction Technology for the 21st Centuryp. 28
Making Virtual Worlds Work in a Real Worldp. 38
Experiences from an Inhabited Television Experimentp. 45
Grounding and Awareness Management: Two Architectural Principles for Collaborative Virtual Worldsp. 64
Remote Object Translation Methods for Immersive Virtual Environmentsp. 80
Mcet.Me@Cyberstage: Towards Immersive Telepresencep. 90
VR Geo - Planning Tool for the Redevelopment of Landscapep. 103
Design of a Virtual Environment that Employs Attention-Driven Interaction and Prioritizationp. 114
Navigation in Real and Virtual Environments: Judging Orientation and Distance in a Large-Scale Landscapep. 124
Analyzing Draft Tube Characteristics for Hydraulic Turbines in a VR Environmentp. 134
Collaborative Volume Rendering in a Distributed Virtual Reality Environmentp. 142
Sharing Virtual Environments over a Transatlantic ATM Network in Support of Distant Collaboration in Vehicle Designp. 151
Architecture and Digital Exhibitions The Einstein Tower Worldp. 162
Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environmentsp. 172
An Interactive Face Robot Able to Create Virtual Communication with Humansp. 182
A Flexible Prototyping Tool for 3D Real-Time User-Interactionp. 195
Reactive Virtual Environment System: Living Worlds Multi-User Worldp. 204
Strolling Through Cyberspace with Your Hands in Your Pockets: Head Directed Navigation in Virtual Environmentsp. 216
Automatic Facial Expression Composition from Base Facesp. 226
Symbolic Representations of Exclude and Include for Audio Sources and Sinks: Figurative Suggestions of mute/solo and cue and deafen/confide and harkenp. 235
"The Virtual Endeavour" - a VR-Gallery Application for Remote Multimedia Data Accessp. 243
Automotive Panel: Using VR in the Automotive Businessp. 253
Virtual Reality in the Telecommunications Industry - Current State and Futurep. 256
Virtual Reality and the Link between Design and Engineering Analysisp. 262
Virtual Environment for Education and Training in Safety Engineering and Maintenancep. 270
Window into Virtuality - A Sales-Support-System Based on Ideas and Technology Components out of the Virtual Reality Areap. 280
Virtual Reality Applications for Spacecraft Operationsp. 282
Industrial Application Potential of Virtual Reality - Empirical Study of Demands, Barriers and Driversp. 288
Layout Planning of Manufacturing Systems with VR-based Construction Setsp. 302
Creating VR-based Setups for the Study of Human Behaviourp. 312
Applying the Third Dimension to E-Commercep. 321
App: Colour Imagesp. 329
Table of Contents provided by Blackwell. All Rights Reserved.

ISBN: 9783211832332
ISBN-10: 3211832335
Series: Eurographics,
Audience: General
Format: Paperback
Language: English
Number Of Pages: 335
Country of Publication: AT
Dimensions (cm): 24.41 x 16.99  x 1.85
Weight (kg): 0.56