+612 9045 4394
 
CHECKOUT
Virtual Art : From Illusion to Immersion - Oliver Grau

Virtual Art

From Illusion to Immersion

By: Oliver Grau, Roger F. Malina (Editor), Sean Cubitt (Editor)

Paperback Published: 1st October 2004
ISBN: 9780262572231
Number Of Pages: 430
For Ages: 18+ years old

Share This Book:

Paperback

RRP $69.00
$56.90
18%
OFF
Ships in 3 to 4 business days

Winner in the 2003 AAUP Book, Jacket, and Journal Competition in the Jackets category. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 "The Battle of Sedan," Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

"Grau traces the lineage of virtual reality as far back as the frescoes of a villa in Pompeii. Many illustrations amplify the argument." - Scientific American, Book of the Month

Series Forewordp. viii
Forewordp. xi
Acknowledgmentsp. xiii
Introductionp. 2
Historic Spaces of Illusionp. 24
The Panorama of the Battle of Sedan: Obedience through Presencep. 90
Intermedia Stages of Virtual Reality in the Twentieth Century: Art as Inspiration of Evolving Mediap. 140
Virtual Art -- Digital! The Natural Interfacep. 192
Spaces of Knowledgep. 212
Telepresence: Art and History of an Ideap. 270
Evolutionp. 296
Perspectivesp. 338
Referencesp. 352
Author Indexp. 402
Subject Indexp. 408
Table of Contents provided by Publisher. All Rights Reserved.

ISBN: 9780262572231
ISBN-10: 0262572230
Series: 20cfb
Audience: Professional
For Ages: 18+ years old
Format: Paperback
Language: English
Number Of Pages: 430
Published: 1st October 2004
Publisher: MIT Press Ltd
Country of Publication: US
Dimensions (cm): 22.9 x 17.8  x 2.5
Weight (kg): 0.7