User interfaces are taken to a new, extremely personal level when being designed for virtual reality applications; the user not only experiences the interface in 3D but must wear certain forms of hardware such as goggles and hardware on their bodies. Therefore, it is extremely important to develop a UI that specifically focuses on the human sensory experience and provides a seamless transition from the real world to the virtual world. This timely new book provides a detailed examination of several user interface issues a developer must deal with when developing virtual reality (VR) systems.
Series: Interactive Technologies Series
Number Of Pages: 400
Published: 31st December 2005
Publisher: Elsevier Science & Technology
Country of Publication: US
Weight (kg): 1.0