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True Visions
The Emergence of Ambient Intelligence
By: Emile H.L. Aarts (Editor), José Luis Encarnação (Editor)
Hardcover | 7 July 2006
At a Glance
468 Pages
23.39 x 15.6 x 3.66
Hardcover
$169.00
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Ambient intelligence (AI) refers to a developing technology that will increasingly make our everyday environment sensitive and responsive to our presence. The AI vision requires technology invisibly embedded in our everyday surroundings, present whenever we need it that will lead to the seamless integration of lighting, sounds, vision, domestic appliances, and personal healthcare products to enhance our living experience. Written for the non-specialist seeking an authoritative but accessible overview of this interdisciplinary field, True Visions explains how the devices making up the AI world will operate collectively using information and intelligence hidden in the wireless network connecting them. Expert contributions address key AI components such as smart materials and textiles, system architecture, mobile computing, broadband communication, and underlying issues of human-environment interactions. It seeks to unify the perspectives of scientists from diverse backgrounds ranging from the physics of materials to the aesthetics of industrial design as it describes the emergence of ambient intelligence, one of today's most compelling areas of innovation.
Into Ambient Intelligence | p. 1 |
The Vision | p. 1 |
Trends and Opportunities | p. 2 |
"More Moore" and "More than Moore" | p. 3 |
Weaving the Web | p. 3 |
The Experience Economy | p. 4 |
Advances in Design | p. 5 |
A Brief History of Ambient Intelligence | p. 6 |
Early Developments at Philips | p. 6 |
Opening up the Vision | p. 7 |
Where Are We Headed? | p. 8 |
Realizing Ambient Intelligence | p. 10 |
For the Well-Being | p. 10 |
Reorientation | p. 11 |
Impact Through Integration | p. 13 |
Turning Vision into Reality | p. 14 |
Ambient Intelligence Becomes a Success | p. 16 |
Information, Society and Technology | p. 17 |
Introduction | p. 17 |
The AmI Vision: A Different Encounter Between Technology and Society | p. 19 |
Shifts from Technology to Usage | p. 19 |
Shifts in EU RTD Framework Programmes | p. 20 |
Designing Ambient Intelligence is Designing Social Structures | p. 21 |
IST, the European Social Model and the Lisbon Objectives | p. 22 |
Foresight in IST in Europe | p. 24 |
Social Drivers | p. 24 |
Promising IST Applications | p. 25 |
AmI Innovation in Europe | p. 27 |
Sharing of Knowledge, Learning and Experiences | p. 27 |
Health Care | p. 28 |
eGovernance | p. 30 |
Biometric Identification | p. 31 |
Conclusions | p. 32 |
Ambient Culture | p. 35 |
Prelude | p. 35 |
Questions, Questions, Questions | p. 35 |
What Should Ambient Intelligence Do? | p. 36 |
Fundamental Human Drives | p. 36 |
Social and Physical Constraints | p. 38 |
Potential for Growth, Profit, and Wealth | p. 39 |
How Will Ambient Intelligence Do What It Does? | p. 39 |
Relevant, Meaningful, Understandable | p. 40 |
Some Examples | p. 41 |
La Casa Prossima Futura | p. 41 |
New Nomads | p. 42 |
Living Memory | p. 43 |
How Do We Create the "Right" Ambient Intelligence - the Relevant Hypothesis for a Desirable Future? | p. 44 |
Imagineering | p. 45 |
Communication | p. 46 |
Getting Real | p. 46 |
Into Production | p. 47 |
Business Issues | p. 47 |
Partnerships | p. 47 |
Bottom of the Pyramid | p. 48 |
Deeper Issues | p. 49 |
Educating Our Intelligent Objects | p. 49 |
The Next Challenge | p. 50 |
Where Is the Boundary? | p. 50 |
Which Reality Is Real? | p. 51 |
How to Measure Intelligence? | p. 52 |
The Culture of Ambient Intelligence - Human Culture in the Broadest Sense | p. 52 |
Smart Materials | p. 53 |
Introduction | p. 53 |
Chromogenic Materials | p. 54 |
Thermochromic Skins Based on Liquid Crystals | p. 56 |
Switchable Mirrors | p. 58 |
Switchable Cholesteric Mirrors | p. 61 |
Electronic Skins and Paintable Displays | p. 63 |
Polymers with a Mechanical Response | p. 66 |
Electrically Stimulated Responsive Polymers | p. 68 |
Temperature-Driven Responsive Polymers | p. 76 |
Light-Driven Polymer Smart Materials | p. 79 |
Other Stimuli | p. 81 |
Electronic Dust and e-Grains | p. 83 |
Introduction | p. 83 |
Basic Construction of Self-Sufficient Wireless Sensor Nodes - e-Grains | p. 85 |
System Design | p. 87 |
System Integration Technologies | p. 89 |
Stacking of Organic Substrates | p. 90 |
Integration of Flexible Functional Layers | p. 93 |
Embedded Components in Organic Substrates | p. 101 |
Wafer-Level Integration by Chip or Wafer Stacking | p. 102 |
Autonomous Energy Supply for e-Grains | p. 105 |
Wafer-Level Integration of Lithium-Polymer Batteries | p. 106 |
Micro-fuel Cell Integration | p. 107 |
Summary and Outlook | p. 110 |
Electronic Textiles | p. 113 |
Introduction | p. 113 |
Conductors | p. 115 |
Textile Wires | p. 115 |
Metallized Threads | p. 115 |
Intrinsically Conductive Yarn | p. 116 |
Resistance | p. 116 |
Textile Processing with Conductive Threads | p. 117 |
Weaving | p. 117 |
Embroidery | p. 118 |
Interconnection and Packaging | p. 119 |
Embroidered Contacts | p. 119 |
Detachable Interconnections | p. 120 |
Dimensions and Precision | p. 121 |
Encapsulation | p. 121 |
Applications | p. 122 |
ECG Shirt | p. 122 |
Communication Jacket | p. 124 |
Textile Transponder | p. 125 |
Future Challenges | p. 127 |
Conclusion and Outlook | p. 129 |
Computing Platforms | p. 131 |
Reconsidering the Vision | p. 131 |
"More-Moore": Managing Giga-complexity | p. 132 |
Managing the Architectural Gap | p. 133 |
Managing the Physical Gap: Nano-scale Realities Hit Platform Architects | p. 136 |
Future Computing Platforms: Towards Highly Parallel Tile-based Network-on-a-Chip (NoC) | p. 139 |
The Devil Is in the Software | p. 143 |
"More-Than-Moore": Ultra-creativity for Ultra-low Power and Cost | p. 144 |
Conclusions | p. 146 |
Software Platforms | p. 149 |
Introduction | p. 149 |
Software Systems for Ambient Intelligence | p. 150 |
Software Architectures | p. 151 |
Middleware | p. 152 |
Architectural Framework for Software Systems | p. 153 |
Aura: User Task-Driven Environment Configuration | p. 155 |
Architecture | p. 155 |
Triggers to Dynamic Behavior | p. 156 |
Dynamic Behavior | p. 157 |
Gaia: Programmable Active Spaces | p. 158 |
Architecture | p. 158 |
Triggers to Dynamic Behavior | p. 160 |
Dynamic Behavior | p. 161 |
WSAMI: Ad hoc, Decentralized AmI Environments | p. 162 |
Architecture | p. 162 |
Triggers to Dynamic Behavior | p. 164 |
Dynamic Behavior | p. 165 |
Assessment and Research Challenges | p. 166 |
Mobile Computing | p. 169 |
Computing Everywhere and Anywhere | p. 169 |
Applications of Mobile Computing | p. 170 |
Your Personal Economy Will Be in Your Pocket | p. 170 |
Electronic Tags Replace Bar Codes and Add More to It | p. 171 |
The House Knows What You Are Up To | p. 171 |
Attentive Vehicles - Road and Transport Safety | p. 172 |
Public Services for Citizens | p. 173 |
Monitoring Product Quality Improves Food Safety | p. 173 |
In the Bottom Lies the Technology | p. 174 |
Wireless Communication | p. 174 |
Wireless Location | p. 175 |
Multistandard and Flexible - Software Radio | p. 176 |
Wireless Proximity Technologies -Electronics Tags | p. 176 |
Wireless Concepts and Technologies for Novel Applications | p. 178 |
Challenges Imposed on the Domain by Ambient Intelligence | p. 179 |
How Far Have We Come? | p. 180 |
Buying and Paying by the Mobile Phone | p. 180 |
Retail Chains Is Starting to Use Electronic Tags | p. 180 |
Electronic Luggage Tags at Airports | p. 181 |
United States Introduces Electronic Passports | p. 181 |
Electronic Shepherds and Surveillance | p. 182 |
Mobile Phone as Tourist Guide | p. 183 |
Attentive Vehicles Seek to Prevent Road Accidents | p. 183 |
Concluding Remarks | p. 184 |
Broadband Communication | p. 185 |
Vision | p. 185 |
Ongoing Evolutions in Broadband Communication | p. 186 |
Too Many Wireless Technologies Today? | p. 187 |
Overview of Existing Wireless Technologies | p. 187 |
Do We Really Need All Those Technologies? | p. 190 |
How to Deal with All These Wireless Technologies? | p. 192 |
The Concept of Personal Networking | p. 192 |
Main Challenges of Personal Networks | p. 196 |
Some Personal Network Solutions | p. 199 |
Conclusions | p. 204 |
e-Infrastructure and e-Science | p. 209 |
Introduction | p. 209 |
e-Science and the Grid | p. 210 |
The e-Science Vision | p. 210 |
The e-Science Infrastructure | p. 211 |
Web Service Grids | p. 212 |
The "Data Deluge" as a Driver for e-Science | p. 213 |
Pervasive Computing and Ambient Intelligence | p. 215 |
Sensor Networks | p. 216 |
Interaction | p. 217 |
Intelligence | p. 217 |
The Semantic Web | p. 218 |
Towards a Semantic Grid | p. 219 |
Semantic Web and Pervasive Computing | p. 220 |
The Symbiosis of Grid and Ambient Intelligent Computing | p. 221 |
Devices Need the Grid for Computation | p. 221 |
Devices Need the Grid for Integration | p. 221 |
The Grid Needs Devices to Interface with the Physical World | p. 222 |
Virtualization | p. 222 |
The Information Systems Perspective | p. 222 |
Grid Computation on Networks of Devices | p. 223 |
Self-organization | p. 223 |
Case Studies | p. 223 |
CombeChem | p. 224 |
Grid Based Medical Devices for Everyday Health | p. 225 |
FloodNet | p. 226 |
Challenges to the Vision | p. 227 |
Conclusions | p. 228 |
Context Aware Services | p. 231 |
Introduction | p. 231 |
A Brief History of Context | p. 232 |
Context in Artificial Intelligence | p. 232 |
Context in Computer Vision | p. 233 |
Context in Mobile Computing | p. 233 |
Defining Context | p. 233 |
A Conceptual Framework for Context Aware Systems | p. 234 |
A Layered Model for Context Aware Services | p. 235 |
Defining Situation Models as Interaction Scripts | p. 236 |
Principle 1: Keep It Simple | p. 237 |
Principle 2: Behaviour Drives Design | p. 237 |
Example: Context Aware Automatic Video Acquisition | p. 238 |
Sample Recording from Context Aware Automatic Video Acquisition System | p. 242 |
Learning Context Models: Adaptation and Development | p. 242 |
Conclusions | p. 244 |
Computational Intelligence | p. 245 |
Introduction | p. 245 |
Machine Intelligence | p. 246 |
Artificial Intelligence | p. 246 |
Movie Script Scenarios for Ambient Intelligence | p. 247 |
Social Versus Cognitive Intelligence | p. 249 |
AmI Elements of Social Intelligence | p. 250 |
See, Hear, Feel | p. 251 |
Understand, Interpret, Relate | p. 252 |
Look, Find, Remember | p. 253 |
Act, Adapt, Learn | p. 255 |
Create, Express, Emerge | p. 256 |
Computational Paradigms | p. 257 |
Search | p. 257 |
Reasoning | p. 261 |
Learning | p. 265 |
Evolution | p. 268 |
Intrinsic Limitations | p. 271 |
Concluding Challenges | p. 272 |
Social User Interfaces | p. 275 |
Introduction | p. 275 |
Social Interfaces and Multimodal Interaction | p. 277 |
The Impact of Affect and Social Intelligence: the iCat Case | p. 280 |
Experiment | p. 281 |
Tasks | p. 283 |
Measures | p. 283 |
Results | p. 284 |
Modeling Affect in a Dialogical Robot | p. 285 |
Multimodal Interaction | p. 285 |
Affective Interactions | p. 287 |
Conclusions and Future Research | p. 289 |
Multi-modal Human-Environment Interaction | p. 291 |
Introduction | p. 291 |
Tangible Multi-modal Dialog Scenario | p. 292 |
Instrumented Environment Infrastructure | p. 294 |
Symmetric Multi-modal Interaction | p. 296 |
Base Modalities | p. 297 |
Symmetric Modality Combinations | p. 298 |
Output Modality Allocation Strategy | p. 299 |
Anthropomorphized Products | p. 300 |
The Role of Anthropomorphization | p. 300 |
Adding Human-like Characteristics | p. 301 |
State-Based Object Model | p. 302 |
Usability Study | p. 303 |
Method | p. 303 |
Results | p. 304 |
Lessons Learnt | p. 305 |
Conclusions and Future Work | p. 305 |
Intelligent Media | p. 307 |
Introduction | p. 307 |
Emergence of Intelligent Media | p. 308 |
Economic Importance of the Creative Industries | p. 309 |
Intelligent Media: Key Concepts and Technologies | p. 309 |
Key Concepts | p. 310 |
Key Technologies | p. 311 |
Intelligent Media and the Creative Sectors | p. 312 |
Film and Television | p. 313 |
Music | p. 313 |
Cultural Sectors | p. 315 |
Design | p. 316 |
Leisure Sectors | p. 316 |
Advertising | p. 317 |
Conclusion | p. 319 |
Smart Environments | p. 321 |
Introduction | p. 321 |
Smart Environments | p. 322 |
Building Smart Environments: the Ensemble Challenge | p. 325 |
Another Scenario | p. 325 |
...And Its Implications | p. 326 |
Significant Changes | p. 327 |
The Source of Strategy | p. 329 |
Goal-Based Interaction | p. 330 |
Appliances and Event Processing Pipelines | p. 333 |
Looking at Appliances | p. 333 |
Towards a Middleware for Self-Organizing Ensembles | p. 334 |
Ensemble Organization by SodaPop | p. 336 |
Conclusion | p. 337 |
Sensory Augmented Computing | p. 339 |
Introduction | p. 339 |
Sensing Opportunities for Ambient Intelligence | p. 340 |
The Logical View: Dimensions of Sensing | p. 340 |
Physical View: Placement of Sensors | p. 341 |
Sensors in AmI Research | p. 341 |
Discussion | p. 343 |
Proactive Furniture | p. 343 |
Sensing a Furniture Assembly | p. 344 |
The IKEA PAX Wardrobe | p. 344 |
Assembly Plan | p. 345 |
Observing the User's Actions | p. 347 |
Sensor Experiments | p. 348 |
Detecting Partial Actions | p. 349 |
Detecting Complete Actions | p. 350 |
Situation-Aware Affordances | p. 351 |
General Concept | p. 351 |
Specific Solution | p. 352 |
Summary of a User Study | p. 354 |
Conclusions and Discussion | p. 355 |
Experience Design | p. 359 |
Introduction | p. 359 |
Looking to the Future | p. 360 |
Disappearing Technology | p. 360 |
The Future Seen from a People's Point of View | p. 363 |
The Home Experience | p. 364 |
Design Insights of AmI Systems | p. 365 |
New Directions | p. 370 |
Multimodal Interaction | p. 370 |
Interaction with Intelligent Tangible Objects | p. 372 |
Ambient Culture | p. 373 |
User-Centered Design | p. 374 |
Conclusion | p. 376 |
Experience Research | p. 377 |
Introduction | p. 377 |
Goals of Experience Research | p. 379 |
EARC Life Cycle Model | p. 380 |
Exploration of the Problem Situation | p. 381 |
Feasibility and Quality of Interaction | p. 382 |
Demonstration and Validation | p. 383 |
Assisted Reality | p. 384 |
Facilitators of Experience Research | p. 385 |
Prototypes | p. 385 |
Experiments | p. 387 |
Experience and Knowledge Management | p. 388 |
Cooperation | p. 388 |
Example Developments in Experience Research | p. 389 |
Living Tomorrow | p. 389 |
Philips HomeLab | p. 389 |
Telenor's House of the Future | p. 390 |
Brazilian Sao Paulo e-Government Facility | p. 390 |
Responsive Home | p. 390 |
Innovation Lab Katrinebjerg | p. 391 |
Intelligent House Duisburg Innovation Center - inHaus | p. 391 |
Challenges | p. 392 |
References | p. 393 |
Index | p. 433 |
Table of Contents provided by Ingram. All Rights Reserved. |
ISBN: 9783540289722
ISBN-10: 3540289720
Series: Frontiers Collection
Published: 7th July 2006
Format: Hardcover
Language: English
Number of Pages: 468
Audience: Professional and Scholarly
Publisher: Springer Nature B.V.
Country of Publication: DE
Dimensions (cm): 23.39 x 15.6 x 3.66
Weight (kg): 0.77
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