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Training Games : Simple and Effective Techniques to Engage and Motivate Learners with CDROM :  Simple and Effective Techniques to Engage and Motivate Learners with CDROM - Steve Sugar

Training Games : Simple and Effective Techniques to Engage and Motivate Learners with CDROM

Simple and Effective Techniques to Engage and Motivate Learners with CDROM

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One of the most reliable tools to begin building an effective learning environment is through the use of classroom games. This book provides practical, step-by-step advice on how to select just the right game for an event, choose the format, facilitate the event, and evaluate your effectiveness. The authors provide 11 classroom-tested games that are easily adapted to liven up any learning event. The CD-ROM contains templates and worksheets you can start using immediately.

I cannot decide which part of this book I like best: the collection of simple but effective training games, or the step-by-step tips, tools, and guidance for game design selection, preparation, and facilitation. Bravo, Steve and Jennifer! I wish I had this book when I started using training games. It certainly would have made my learning easier. Sivasailam ""Thiagi"" Thiagarajan The Thiagi Group

Prefacep. vii
Introduction to Training Gamesp. 1
Ten Reasons Why Games Are "Hot" (High-Outcome Techniques)p. 2
Games Are Fun with a Purposep. 2
Games Give Learners Valuable Feedbackp. 2
Games Give Trainers Feedbackp. 2
Games Are Experientialp. 3
Games Motivate Learnersp. 3
Games Improve Team Workp. 3
Games Lower the Threat Level in the Learning Environmentp. 3
Games Reveal Real-World Relevancep. 3
Games Accelerate Learningp. 4
Games Give You Choices for Your Classroomp. 4
Fear of Failurep. 5
Action Plan for Avoiding Failurep. 5
Additional Preparatory Stepsp. 5
The Basics: What Is a Training Game?p. 5
Five Elements of a Training Gamep. 5
A Game Is More Than a Learning Activityp. 8
Games Differ From Simulationsp. 9
Decision Steps for Selecting a Gamep. 10
Identify Your Training Session's Ultimate Objectivep. 10
Create Your Training Planp. 10
Select a Game for Your Training Planp. 11
Place the Game in the Lesson Planp. 12
Consider Costs and Benefitsp. 13
A Checklist to Summarize What We've Coveredp. 14
The Beginning: Selecting Your Training Gamep. 15
Game Appealp. 15
Visual Appealp. 16
User-Friendlinessp. 16
Funp. 17
Balance: The Mix of Game Play and Contentp. 17
Flexibility: Adapting the Game Frame to Your Content and Audiencep. 17
Preparations: The Game Planp. 23
Title of the Gamep. 23
Audiencep. 25
Purposep. 25
Identifying Contentp. 27
Resources for Developing Contentp. 28
Developing Game Questionsp. 28
Three Question-Development Techniquesp. 29
Tips for Developing Questionsp. 29
Creating a Question Mixp. 30
Sample Question Typesp. 31
Time Needed to Play the Gamep. 33
Training Game Formatsp. 35
Manual Gamesp. 36
The Eight-Sentence Rulep. 36
Sample Game: Review Bingop. 36
Card Gamesp. 37
Sample Game: Card Sortp. 38
Board Gamesp. 39
Board Game Basicsp. 41
Sample Game: Board Bingop. 41
Prop Gamesp. 42
Sample Games: Sand Trap and Toss Upp. 43
Preparing and Playing Your Gamep. 45
Game Materials/Propsp. 45
Materialsp. 45
Propsp. 47
Game Equipmentp. 48
Room Setupp. 49
Before Game Playp. 50
During the Gamep. 51
Role of the Game Facilitatorp. 53
The Experiential Learning Cyclep. 53
The Concrete Experience-Learning by Experiencingp. 55
Reflective Observation-Learning by Reflectingp. 56
Abstract Conceptualization-Learning by Thinkingp. 56
Active Experimentation-Learning by Living Itp. 56
Applying the Experiential Learning Cycle to Gamesp. 56
Learning Stylesp. 57
Debriefing the Gamesp. 61
Why Debrief a Game?p. 61
Questions: The Debriefing Keyp. 62
Applying the Experiential Learning Cycle to the Debriefingp. 63
Tips for Success in the Debriefing Processp. 63
Other Formats for Debriefingp. 66
List Buildingp. 66
Reflective Questions: What?/So What?/Now What?p. 68
Structured Journalingp. 68
Sentence Stemsp. 69
Closing the Debriefing Discussionp. 69
Sample Closure Activitiesp. 69
Games for Classroom Playp. 71
Bingo Huntp. 73
Board Bingop. 77
Card Sortp. 82
Get-Setp. 86
Match Pointp. 90
Quiz Challengep. 94
Review Bingop. 98
Sand Trapp. 101
Signature Huntp. 110
Tic-Tac-Topicp. 114
Toss Upp. 118
Using the Compact Discp. 123
Resourcesp. 125
About the Authorsp. 127
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9781562864514
ISBN-10: 1562864513
Audience: Professional
Format: Book with Other Items
Language: English
Number Of Pages: 128
Published: January 2007
Country of Publication: US
Dimensions (cm): 28.4 x 21.8  x 0.8
Weight (kg): 0.39