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The Amazing Mathematical Amusement Arcade - Brian Bolt

The Amazing Mathematical Amusement Arcade

Paperback

Published: 26th November 1984
For Ages: 7 - 11 years old
RRP $46.95
$44.75
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This collection of puzzles, games and activities is designed to stimulate and challenge people of all ages who enjoy puzzles with a mathematical flavour. Many of the puzzles have a long history, while others are original. The subjects vary from matchsticks to magic squares, train shunting to river crossing, and chess to calculators. The second part of the book contains a commentary giving hints and solutions.

Introduction
Matchstick triangles
A tricky river crossing
The baffled engine driver
Make your own dice
Map folding
The ingenious milkman
Pawns on a chessboard
Avoid three (a game for two players)
Two halves make a whole
Cubism
Matchstick squares
Curves of pursuit (a geometric construction)
The misguided missiles (an extension of 12)
Pattern
The army's predicament
The farmer's sheep-pens
The knight's dance
The railway sidings
The multi-coloured cube
The jealous husbands
The extension lead
Hex (a game for two players)
The square, cross and circle
The M÷bius band (a practical activity)
The economical gardener
How many triangles can you see?
The unfriendly power-boats
The knight-guards
Reserving the trains
Quadruplets
Complete the square
Roll a penny
The growing network (a game for two players)
Traversibility
Impossible rotations!
The hunter
Four points in a plane
The letter dice
The queen's defence
Seeing is believing
Inspecting the roads
Dominoes on a chessboard
Zigzag (a game for two players)
Knight's tours
Sawing up a cube
The improbable hole
Identical twins
The four-colour theorem
Mystifying matchsticks
Equilateral triangle to square
Squaring the urn
The baffled housewife
Invert the triangle
Avoid that snooker
Squares (a game for two players)
The hungry bookworm
Place the motorway junction
Space filling
Curves from intersecting circles (attractive geometrical constructions)
A lover's ultimatum!
Only four lines
How fast can you cycle?
The bob-sleigh run
Know your vowels
Games on a pegboard for one to play
Two of a kind
Colouring a cube
Problems of single line working
Two at a time
Heads and tails
Square a Greek cross
The fuel delivery
Fair shares
Coin magic
The persistent frog
Tidy that bookshelf!
Cutting up a circle
Square relations
The numerate gardener
Magic triangles
Number patterns
Surprising subtractions
How large a number can you get?
Four 4s
What was the sum?
Calculator words
A calculator crossword
A mining bonanza
Hundreds, tens and units
Magic circles
Prelude to a marathon
Find the digits
Dr Numerati's telephone number
Make a century
Number wheels
Some calculator challenges
Division patterns
Some named numbers
Magic stars
Safety first
The gambler's secret strategy
The transportation problem
Further number patterns
Pythagorean triads
Intriguing multiplications
A magic diamond
Palindromic dates
'Mind reading' number cards (a number trick to make and use)
3 x 3 magic squares
4 x 4 and higher order magic squares
A magic cube
A question of balance
Further calculator challenges
A weighing problem
Similar rectangles
Designing a new dartboard
The only magic hexagon
Nim (a game for two players)
Triangulating a square
Who is 'it'?
Find the cards on the table
Dividing the inheritance
The end of the world!
The sponsored marathon
The effect of inflation
Octogenarian occupations
Tails up!
Dovetailed
More matchstick mindbenders
Bridging the river
Table of Contents provided by Publisher. All Rights Reserved.

ISBN: 9780521269803
ISBN-10: 0521269806
Audience: Primary / High School
For Ages: 7 - 11 years old
For Grades: 2 - 6
Format: Paperback
Language: English
Number Of Pages: 138
Published: 26th November 1984
Publisher: CAMBRIDGE UNIV PR
Country of Publication: GB
Dimensions (cm): 24.49 x 18.77  x 0.76
Weight (kg): 0.28