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Supercade : A Visual History of the Videogame Age 1971-1984 - Van Burnham

Supercade

A Visual History of the Videogame Age 1971-1984

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It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon--more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. "Supercade" includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

...this book celebrates...software, programmers, and machines that arose from nothing more than the desire to create the perfect game.

-Fin Fahey , New Scientist
...[A] satisfying, illuminating read. Recommended for hardcore gamers (and ex-gamers) of all ages.

-Dominic Al-Badri , Kansai Time Out, Japan * Reviews *
...Big, glossy, comprehensive...a blitz of zippy words and zappy graphics.

-Iain Finlayson, The Times Weekend Review * Reviews *
Who can resist a book that opens by tying invention of the video game to development of the atom bomb?

-Computer Gaming World * Reviews *
Burnham's done a splendid job of recreating the cathode-lit dens and arcades of our youth...

-Bill Smith, LA Weekly * Reviews *
It's impossible to praise this book too highly.

-Paul Di Filippo, Asimov's * Reviews *
...[M]akes a crucial point...the 'golden age' of video games kick-started an entertainment industry that now rivals Hollywood.

-Erik Davis, Bookforum * Reviews *
...this book celebrates...software, programmers, and machines that arose from nothing more than the desire to create the perfect game.

-Fin Fahey , New Scientist * Reviews *

Forewordp. 17
Introductionp. 21
Brookhaven National Labsp. 27
Tennis for Two
MITp. 33
Building 20
Tmrc
The Origin of Spacewar!
Dictionary of the Tmrc Language
TV Game Projectp. 51
Television Gaming Apparatus
The Brown Box
Timelinep. 56
1971p. 65
Syzygy
Computer Space
1972p. 75
Atari
Odyssey
Pong
1973p. 89
TV Ping-Pong
Asteroid
Gotcha
Paddle Ball
Rally
Space Race
Winner
1974p. 99
Gran Trak 10
Puppy Pong
Qwak!
Rebound
Speed Race
Tank
Touch Me
1975p. 111
Atari Pong
Odyssey 100-5000
Alley Rally
Avenger
Gun Fight
Maneater
Shark Jaws
Steeplechase
1976p. 127
Telstar
Channel F
Adventure
Breakout
Death Race
Night Driver
Sea Wolf
Sprint 2
Stunt Cycle
1977p. 147
Atari Vcs
Studio II
Apple II
Pet
TRS-80
Canyon Bomber
Circus
Drag Race
Safari
Starship 1
1978p. 157
The Professional Arcade
Odyssey[superscript 2]
Atari Football
Avalanche
Blasto
Fire Truck
Gee Bee
Space Invaders
Space Wars
1979p. 185
Intellivision
Atari Home Computers
TI-99
Asteroids
Basketball
Galaxian
Galaxy Wars
Lunar Lander
Rip Off
Speed Freak
Warrior
Interview: Tim Skelly
1980p. 209
Activision
Game and Watch
Battlezone
Berzerk
Carnival
Centipede
Crazy Climber
Defender
Missile Command
Pac-Man
Phoenix
Radarscope
Red Baron
Space Invaders Deluxe
Star Castle
Stratovox
1981p. 233
Pac-Man Fever
Twin Galaxies
Interview: Walter Day
Cosmos
Commodore VIC-20
Ibm Pc
Donkey Kong
Frogger
Galaga
Gorf
Hangly Man
Jump Bug
Kaos
Lady Bug
Lock 'N Chase
Make Trax
Mouse Trap
MS. PAC-MAN
Pleiads
Qix
Scramble
Space Odyssey
Stargate
Tempest
Thief
Turbo
Vanguard
Venture
Warlords
Wizard of Wor
1982p. 277
Gronk! Flash! Zap!
Imagic
Atari 5200
Colecovision
Vectrex
Commodore 64
Zx Spectrum
Burgertime
Dig Dug
Disco No. 1
Donkey Kong Junior
Joust
Jungle King
Kangaroo
Moon Patrol
Mr. Do
Pengo
Pole Position
Popeye
Pop Flamer
Q*Bert
Reactor
Robotron: 2084
Robby Roto!
Satan's Hollow
Sinistar
Time Pilot
Tron
Tutankham
Wacko
Xevious
Zaxxon
Zookeeper
Zzyzzyxx
1983p. 331
Starcade
SG-1000
Astron Belt
Cliff Hanger
Cloak and Dagger
Congo Bongo
Crystal Castles
Crossbow
Dragon's Lair
Elevator Action
Gyruss
Journey
M.A.C.H. 3
Major Havoc
Mario Bros
Space Ace
Spy Hunter
Star Trek
Star Wars
Track and Field
Tropical Angel
Van-Van Car
1984p. 371
Atari 7800
Famicom
Apple Macintosh
720[degree]
Excitebike
I, Robot
Karate Champ
Lode Runner
Marble Madness
PAC-Land
Paperboy
Punch Out!
Tapper
Samurai Nipponichi
Snake Pit
TX-1
Vs. Baseball
Collectionsp. 401
Exhibitsp. 409
Todayp. 412
Resourcesp. 422
Indexp. 428
Creditsp. 439
Authorp. 442
Contributorsp. 444
Table of Contents provided by Syndetics. All Rights Reserved.

ISBN: 9780262524209
ISBN-10: 0262524201
Series: The MIT Press
Audience: Professional
For Ages: 18+ years old
Format: Paperback
Language: English
Number Of Pages: 448
Published: 4th November 2003
Country of Publication: US
Dimensions (cm): 25.4 x 25.4  x 2.5
Weight (kg): 1.97