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Story and Simulations for Serious Games : Tales from the Trenches - Nick Iuppa

Story and Simulations for Serious Games

Tales from the Trenches

Paperback

Published: 10th November 2006
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15 business days
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How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future of story-driven games. Story Driven Simulations reviews the existing efforts in this field as well as focusing on the recent efforts of Paramount Pictures and The Institute for Creative Technologies at the University of Southern California, where this expert author team created successful simulations for the U.S. Army, Department of Defense, as well as other educational simulations.
*Learn to create a new kind of gaming experience that will broaden the audience for entertainment games and simulations by engaging game users at an emotional rather than a purely visceral level.
*Learn to engage players in more memorable, effective experiences that can deal with far more complex and demanding skills such as management, leadership and crisis decision-making.
*Features a unique mix of theory and application providing practical advice using real-world examples from recent military research and development projects

"How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation." - Tech Trends, April 2007

Introductionp. xvii
Who This Book is Forp. 1
Case Studiesp. 5
The StoryDrive Enginep. 7
Collaborative Distance Learningp. 17
Branching Storylinesp. 25
Stories and Story Developmentp. 33
A Good Story (The Simple Answer)p. 35
Other Perspectives on Storyp. 41
War Stories and Parablesp. 47
Designing Simulation Stories from Tacit Knowledgep. 53
Simulation Stories and Free Playp. 61
Experience Managementp. 69
Story Representation in Experience Managementp. 77
Charactersp. 81
Creating Multidimensional Charactersp. 83
A Really Good Villainp. 97
Synthetic Charactersp. 107
Man in the Loop vs. The Automated Game Managerp. 111
The Instructor as Dungeon Masterp. 113
Automated Story Generationp. 119
Completing the Pyramidp. 123
Game Playp. 125
Evaluation and Testingp. 133
Building the Immersive Environmentp. 143
Content Scripting Toolsp. 145
Selecting Media and Platform: An Overviewp. 155
Immersive Desktop Experiencesp. 161
The Internetp. 167
Interactive Video and Interactive Televisionp. 175
Real-Time 3D Virtual Worldsp. 185
Audiop. 195
Simulation Integrationp. 205
Story Structures for Commercial Gamesp. 211
Back Story and Free Playp. 213
Stories in State-of-the-Art Serious Gamesp. 219
Stories in State-of-the-Art Commercial Gamesp. 221
The Future of Story-Driven Gamesp. 227
The Future: The Role of Storyp. 229
Immersive Distance Learning Experiencesp. 229
Online Collaborative Games and Simulationsp. 230
Story-Driven Massively Multiplayer Online Gamesp. 231
Location-Based Full-Sensory Simulations (Virtual Reality)p. 231
Keeping Track of the Evolutionp. 232
Summaryp. 233
Conclusionp. 235
Bibliographyp. 237
Indexp. 239
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9780240807881
ISBN-10: 024080788X
Audience: Tertiary; University or College
Format: Paperback
Language: English
Number Of Pages: 264
Published: 10th November 2006
Publisher: Taylor & Francis Ltd
Country of Publication: GB
Dimensions (cm): 24.7 x 18.9  x 1.4
Weight (kg): 0.5
Edition Number: 1