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Researching Learning in Virtual Worlds : Human-Computer Interaction Series - Anna Peachey

Researching Learning in Virtual Worlds

Human-Computer Interaction Series

By: Anna Peachey (Editor), Julia Gillen (Editor), Daniel J. Livingstone (Editor), Sarah Smith-Robbins (Editor)

Hardcover Published: 26th February 2010
ISBN: 9781849960465
Number Of Pages: 196

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Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds.

The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practicesp. 1
Learning, Teaching and Ambiguity in Virtual Worldsp. 17
The Second Life Researcher Toolkit - An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Lifep. 31
The Schome Park Programme: Exploring Educational Alternativesp. 53
New Literacies in Schome Parkp. 75
The Third Place in Second Life: Real Life Community in a Virtual Worldp. 91
Design and Delivery of Game-Based Learning for Virtual Patients in Second Life: Initial Findingsp. 111
Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunitiesp. 139
Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studiesp. 159
This is Not a Game - Social Virtual Worlds, Fun, and Learningp. 177
Indexp. 193
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9781849960465
ISBN-10: 1849960461
Series: Human-Computer Interaction Series
Audience: Professional
Format: Hardcover
Language: English
Number Of Pages: 196
Published: 26th February 2010
Publisher: Springer London Ltd
Country of Publication: GB
Dimensions (cm): 23.5 x 15.5  x 2.54
Weight (kg): 0.54