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Programming Game AI By Example : Wordware Game Developers Library - Mat Buckland

Programming Game AI By Example

Wordware Game Developers Library

Paperback Published: 30th September 2004
ISBN: 9781556220784
Number Of Pages: 495

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Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Chapter 1: A Math and Physics Primer Chapter 2: State Driven Agent Design Chapter 3: How to Create Autonomously Moving Game Agents Chapter 4: Sports Simulation ' Simple Soccer Chapter 5: The Secret Life of Graphs Chapter 6: To Script, or Not to Script, That Is the Question Chapter 7: Raven: An Overview Chapter 8: Practical Path Planning Chapter 9: Goal Driven Agent Behavior Chapter 10: Fuzzy Logic

Appendix A C++ Templates Appendix B UML Class Diagrams Appendix C Setting Up Your Development Environment

ISBN: 9781556220784
ISBN-10: 1556220782
Series: Wordware Game Developers Library
Audience: Tertiary; University or College
Format: Paperback
Language: English
Number Of Pages: 495
Published: 30th September 2004
Publisher: Jones and Bartlett Publishers, Inc
Country of Publication: US
Dimensions (cm): 22.9 x 15.2  x 2.5
Weight (kg): 0.74
Edition Number: 1
Edition Type: New edition