+612 9045 4394
 
CHECKOUT
Persuasive Games : The Expressive Power of Videogames - Prof. Ian Bogost

Persuasive Games

The Expressive Power of Videogames

Paperback

Published: 13th August 2010
For Ages: 18+ years old
Ships: 7 to 10 business days
7 to 10 business days
RRP $49.99
$39.50
21%
OFF
if ordered within

Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change those positions, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. Bogost is both an academic researcher and a videogame designer, and "Persuasive Games" reflects both theoretical and game-design goals.

Whether we call them 'serious games', 'persuasive games', or simply 'video games', it is clear that there is much of rhetorical significance to mine from the electronic representations and interactions that have captivated such a large portion of the world's population. Ian Bogost's book is an excellent step towards understanding and appreciating these materials from an intellectual, critical, and humanistic perspective.

-Rudy McDaniel , Literary and Linguistic Computing
Do not wait: start reading this stimulating book.

-Jan H.G. Klabbers, Game Studies * Reviews *
Bogost's book provides a new lens-procedural rhetoric-to use in the analysis of games and an excellent survey of the history of games of this ilk.

-Steve Jacobs, American Journal of Play * Reviews *
Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, he offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world topics.

-Scott Colbourne , The Globe and The Mail * Reviews *
Whether we call them 'serious games', 'persuasive games', or simply 'video games', it is clear that there is much of rhetorical significance to mine from the electronic representations and interactions that have captivated such a large portion of the world's population. Ian Bogost's book is an excellent step towards understanding and appreciating these materials from an intellectual, critical, and humanistic perspective.

-Rudy McDaniel , Literary and Linguistic Computing * Reviews *

Prefacep. vii
Procedural Rhetoricp. 1
Politicsp. 65
Political Processesp. 67
Ideological Framesp. 99
Digital Democracyp. 121
Advertisingp. 145
Advertising Logicp. 147
Licensing and Product Placementp. 173
Advergamesp. 199
Learningp. 231
Procedural Literacyp. 233
Values and Aspirationsp. 261
Exercisep. 293
Purposes of Persuasionp. 317
Notesp. 341
Bibliographyp. 401
Indexp. 437
Table of Contents provided by Publisher. All Rights Reserved.

ISBN: 9780262514880
ISBN-10: 0262514885
Series: The MIT Press
Audience: Professional
For Ages: 18+ years old
Format: Paperback
Language: English
Number Of Pages: 464
Published: 13th August 2010
Publisher: MIT Press Ltd
Country of Publication: US
Dimensions (cm): 22.8 x 17.8  x 2.4
Weight (kg): 0.7