Get any training session off the ground fast-- or jumpstart one whenever it lags--with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plan tear-out exercises help you: break the ice and get participants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve participant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.
Part I: Climate Setting and Icebreakers.Part II: Learning.Part III: Brainteasers.Part IV: Perception.Part V: Communication and Listening.Part VI: Presentation Tools.Part VII: Conference Leadership.Part VIII: Creative Problem Solving.IX: Self-Concept.X: Team Building.
Series: McGraw-Hill Training Series
Number Of Pages: 311
Published: 22nd May 1991
Publisher: McGraw-Hill Education - Europe
Country of Publication: US
Dimensions (cm): 28.0 x 21.5
Weight (kg): 0.82
Edition Number: 1