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Newsgames : Journalism at Play - Prof. Ian Bogost

Hardcover

Published: 1st October 2010
For Ages: 18+ years old
RRP $72.00
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Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of "Newsgames" propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; recreate a historical event; put news content into a puzzle; teach journalism; and build a community. "Wired" magazine's game "Cutthroat Capitalism," for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game "September 12th" offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.

In their well-researched and intriguing new book Newsgames: Journalism at Play, Ian Bogost, Simon Ferrari and Bobby Schweizer examine the practice of fusing gaming with journalism. It's not a new idea. From before personal computers, with games like 'Diplomacy' and 'Risk' to early computer games, such as 'Balance of Power' and 'Hidden Agenda,' front-page reality and game-room fantasy have meshed well. Newsgames suggests this link should get stronger by purposefully employing gaming to convey news of the day. And it sets down a challenge, not to gamers, but to journalists.-Forbes.com Technology, "Techno-tainers" blog

ISBN: 9780262014878
ISBN-10: 0262014874
Series: The MIT Press
Audience: Tertiary; University or College
For Ages: 18+ years old
Format: Hardcover
Language: English
Number Of Pages: 248
Published: 1st October 2010
Publisher: MIT Press Ltd
Country of Publication: US
Dimensions (cm): 23.7 x 15.9  x 2.3
Weight (kg): 0.47