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Modelling and Motion Capture Techniques for Virtual Environments : International Workshop, Captech'98, Geneva, Switzerland, November 26-27, 1998, Proceedings - Nadia Magnenat-Thalmann

Modelling and Motion Capture Techniques for Virtual Environments

International Workshop, Captech'98, Geneva, Switzerland, November 26-27, 1998, Proceedings

By: Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)

Paperback Published: 17th November 1998
ISBN: 9783540653530
Number Of Pages: 271

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The CAPTECH'98 workshop took place at the University of Geneva on November 26-27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zurich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Human Motion Analysis
Motion Analysis in Clinical Practice Using Ambulatory Accelerometryp. 1
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environmentsp. 12
Local and Global Skeleton Fitting Techniques for Optical Motion Capturep. 26
3D Part Recognition Method for Human Motion Analysisp. 41
Human Motion Capture and Manipulation
Motion Capture Data Manipulation and Reuse via B-splinesp. 55
Motion Abstraction and Mapping with Spatial Constraintsp. 70
Artificial Neural Networks for Motion Emulation in Virtual Environmentsp. 83
Synthesis of Human Motion Using Kalman Filterp. 100
Real-Time Hand and Head Tracking for Virtual Environments Using Infrared Beaconsp. 113
Image and Video Manipulation
A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusabilityp. 128
Video VR: A Real-Time System for Automatically Constructing Panoramic Images from Video Clipsp. 140
The Video Yardstickp. 144
Motion Control
Real-Time Inverse Kinematics through Constrained Dynamicsp. 159
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Controlp. 171
Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actorsp. 187
Human Body and Objects 3D Reconstruction
3D Modeling from Captured Images Using Bi-directional Ray Traversal Methodp. 199
Face Models from Uncalibrated Video Sequencesp. 214
A 3D Reconstruction System for Human Body Modelingp. 229
Image/Video Based Facial Animation
Bezier Volume Deformation Model for Facial Animation and Video Trackingp. 242
Head Modeling from Pictures and Morphing in 3D with Image Metamorphosis Based on Triangulationp. 254
Facial Animation by Synthesis of Captured and Artificial Datap. 268
Author Indexp. 273
Table of Contents provided by Syndetics. All Rights Reserved.

ISBN: 9783540653530
ISBN-10: 3540653538
Series: Lecture Notes in Computer Science : Book 153
Audience: General
Format: Paperback
Language: English
Number Of Pages: 271
Published: 17th November 1998
Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg
Country of Publication: DE
Dimensions (cm): 23.6 x 15.6  x 1.19
Weight (kg): 0.42