In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.
Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
|The Guide objects|
|The Head and Face|
|The Back, Neck and Shoulders|
|Optimising the Mesh|
|Mapping the Head|
|Mapping the Rest of Callisto|
|Table of Contents provided by Publisher. All Rights Reserved.|
Series: Wordware Game Developer's Library
Number Of Pages: 584
Published: 10th January 2005
Publisher: Wordware Publishing Inc.
Country of Publication: US
Dimensions (cm): 23.0 x 15.5 x 3.5
Weight (kg): 0.89
Edition Number: 2
Edition Type: Revised