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Modeling a Character in 3ds Max : Wordware Game Developer's Library - Paul Steed

Modeling a Character in 3ds Max

Wordware Game Developer's Library

Paperback

Published: 10th January 2005
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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character.

Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Design Fundamentals
Callisto Designed
The Guide objects
The Head and Face
The Hair
The Torso
The Legs
The Back, Neck and Shoulders
The Arms
The Boots
Optimising the Mesh
Mapping the Head
Mapping the Rest of Callisto
Final Thoughts
Index
Table of Contents provided by Publisher. All Rights Reserved.

ISBN: 9781556220883
ISBN-10: 155622088X
Series: Wordware Game Developer's Library
Audience: General
Format: Paperback
Language: English
Number Of Pages: 584
Published: 10th January 2005
Publisher: Wordware Publishing Inc.
Country of Publication: US
Dimensions (cm): 23.0 x 15.5  x 3.5
Weight (kg): 0.89
Edition Number: 2
Edition Type: Revised