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How to Write Science Fiction and Fantasy - ORSON SCOTT CARD

How to Write Science Fiction and Fantasy

Paperback Published: 1st September 2001
ISBN: 9781582971032
Number Of Pages: 144

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Learn to write science fiction and fantasy from a master You've always dreamed of writing science fiction and fantasy tales that pull readers into extraordinary new worlds and fantastic conflicts. Best-selling author Orson Scott Card shows you how it's done, distiling years of writing experience and publishing success into concise, no-nonsense advice. You'll learn how to: utilize story elements that define the science fiction and fantasy genres build, populate, and dramatise a credible, inviting world your readers will want to explore develop the ""rules"" of time, space and magic that affect your world and its inhabitants construct a compelling story by developing ideas, characters, and events that keep readers turning pages find the markets for speculative fiction, reach them, and get published submit queries, write cover letters, find an agent, and live the life of a writer The boundaries of your imagination are infinite. Explore them with Orson Scott Card and create fiction that casts a spell over agents, publishers, and readers from every world. | Provides advice for every science fiction and fantasy writer interested in constructing stories about people, worlds and events that stretch the boundaries of the possible and the magical. The guide also includes information on potential markets and how to reach them.

Introductionp. 1
The Infinite Boundaryp. 3
What is, and isn't, science fiction and fantasy, and by whose standards: publishers', writers', readers'
What basic concepts and approaches qualify a story as true speculative fiction, and how SF and fantasy differ from one another
World Creationp. 26
How to build, populate, and dramatize a credible, inviting world that readers will want to share with you
Dragging ideas through "the idea net" of why, how, and with what result
Developing the rules of your world ... and then abiding by them and making them matter: the rules of Time, Space, and Magic
Working out the history, language, geography, and customs of your invented world
Story Constructionp. 63
Finding a character for an idea, or developing ideas for a character to enact
Qualifications for the main character: who hurts the most? Who has power and freedom to act?
Should the viewpoint character be the main character? How do you decide?
Determining where the story should begin and end
The MICE quotient: milieu, idea, character, event--knowing which is most important in your story will help you decide its proper shape
Writing Wellp. 88
Keeping exposition in its place
Leading your reader into the strangeness, step by step
Piquing the reader's interest
Keeping the "level of diction" appropriate to the story's imagined world
Using invented jargon sparsely and effectively
The Life and Business of Writingp. 104
The markets for short and long speculative fiction--magazines, anthologies, fanzines--and how to reach them
Classes, workshops, conferences and conventions
Collaboration, adaptation, and shared worlds
Professional writers' organizations
Awards in speculative fiction
Indexp. 138
Table of Contents provided by Syndetics. All Rights Reserved.

ISBN: 9781582971032
ISBN-10: 158297103X
Audience: General
Format: Paperback
Language: English
Number Of Pages: 144
Published: 1st September 2001
Publisher: F&W Publications Inc
Country of Publication: US
Dimensions (cm): 22.9 x 15.2  x 1.91
Weight (kg): 0.16
Edition Type: New edition