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Gesture-Based Communication in Human-Computer Interaction : 5th International Gesture Workshop, GW 2003: Genova, Italy, April 2003: Selected Revised Papers :  5th International Gesture Workshop, GW 2003: Genova, Italy, April 2003: Selected Revised Papers - Antonio Camurri

Gesture-Based Communication in Human-Computer Interaction : 5th International Gesture Workshop, GW 2003: Genova, Italy, April 2003: Selected Revised Papers

5th International Gesture Workshop, GW 2003: Genova, Italy, April 2003: Selected Revised Papers

By: Antonio Camurri (Editor), Gualtiero Volpe (Editor)

Paperback Published: January 2008
ISBN: 9783540210726
Number Of Pages: 560

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This book constitutes the thoroughly refereed post-proceedings of the 5th International Workshop on Gesture and Sign Languages Based Human-Computer Interaction, GW 2003, held in Genova, Italy in April 2003.The 51 revised papers presented were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on foundational issues, gesture tracking, gesture recognition, gesture notation and synthesis, multimodal gestural interfaces, and gestures in multimedia and performing arts.

Gesture analysis : invariant laws in movementp. 1
The features people use to recognize human movement stylep. 10
Multimodal analysis of expressive gesture in music and dance performancesp. 20
Correlation of gestural musical audio cues and perceived expressive qualitiesp. 40
Gestural imagery in the service of musical imageryp. 55
The interaction of iconic gesture and speech in talkp. 63
Conceptual and lexical factors in the production of speech and conversational gestures : neuropsychological evidencep. 70
The communicative system of touch, alphabet, lexicon, and norms of usep. 77
Some issues in sign language processingp. 90
Multimodality and gestures in the teacher's communicationp. 101
Deixis in multimodal human computer interaction : an interdisciplinary approachp. 112
The analysis of gesture : establishing a set of parametersp. 124
Holistic body tracking for gestural interfacesp. 132
Recovering articulated motion with a hierarchical factorization methodp. 140
An experimental comparison of trajectory-based and history-based representation for gesture recognitionp. 152
Tracking of real time acrobatic movements by image processingp. 164
A dynamic model for real-time tracking of hands in bimanual movementsp. 172
Robust video-based recognition of dynamic head gestures in various domains - comparing a rule-based and a stochastic approachp. 180
Remote vision-based multi-type gesture interactionp. 198
Model-based motion filtering for improving arm gesture recognition performancep. 210
GesRec3D : a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measuresp. 231
Classification of gesture with layered meaningsp. 239
Handshapes and movements : multiple-channel American sign language recognitionp. 247
Hand postures recognition in large-display VR environmentsp. 259
Developing task-specific RBF hand gesture recognitionp. 269
Developing context sensitive HMM gesture recognitionp. 277
Database indexing methods for 3D hand pose estimationp. 288
Experience with and requirements for a gesture description language for synthetic animationp. 300
The development of a computational notation for synthesis of sign and gesturep. 312
Gesture in stylep. 324
Gestural mind markers in ECAsp. 338
Audio based real-time speech animation of embodied conversational agentsp. 350
Neo euclide : a low-cost system for performance animation and puppetryp. 361
Gesture desk - an integrated multi-modal gestural workplace for sonificationp. 369
Gesture frame - a screen navigation system for interactive multimedia kiosksp. 380
Intuitive manipulation of a haptic monitor for the gestural human-computer interactionp. 386
Gesturing with tangible interfaces for mixed realityp. 399
A procedure for developing intuitive and ergonomic gesture interfaces for HCIp. 409
Evaluating multimodal interaction patterns in various application scenariosp. 421
Imitation games with an artificial agent : from mimicking to understanding space-related iconic gesturesp. 436
Gesture components for natural interaction with in-car devicesp. 448
Analysis of expressive gesture : the EyesWeb expressive gesture processing libraryp. 460
Performance gestures of musicians : what structural and emotional information do they convey?p. 468
Expressiveness of musician's body movements in performances on Marimbap. 479
Expressive bowing on a virtual string instrumentp. 487
Recognition of musical gestures in known pieces and in improvisationsp. 497
Design and use of some new digital musical instrumentsp. 509
Analysis of a genuine scratch performancep. 519
Conducting audio files via computer visionp. 529
A video system for recognizing gestures by artificial neural networks for expressive musical controlp. 541
Ghost in the cave - an interactive collaborative game using non-verbal communicationp. 549
Author indexp. 557
Table of Contents provided by Blackwell. All Rights Reserved.

ISBN: 9783540210726
ISBN-10: 3540210725
Series: Lecture Notes in Computer Science / Lecture Notes in Artific
Audience: General
Format: Paperback
Language: English
Number Of Pages: 560
Published: January 2008
Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg
Country of Publication: DE
Dimensions (cm): 23.39 x 15.6  x 2.97
Weight (kg): 0.8