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Games Programming - Eric Solomon

Games Programming

Paperback

Published: 13th August 1984
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Games Programming has been written for the personal computer owner who is setting out to write fams programs. It charts the territory which lies beyond the simplistic arcade game and which leads to the more intellectually exciting game moderators and learning programs. This is not another book of program listings, nor does it present game algorithms in isolation from the computer methods which make them work. The aim is to equip the reader with an awareness of modern techniques of structured programming, a robust attitude to computer languages, and a source of valuable 'know how'.

"This is quite a comprehensive text, and is a good introduction to anyone who might want to implement a game in computer terms." Computer Bulletin

Introduction
Computer participation in games
Program design and implementation
Programming techniques for games
Mathematical techniques for games
Simulation games
Terrain models
Abstract games
The future
References
Index
Table of Contents provided by Publisher. All Rights Reserved.

ISBN: 9780521271103
ISBN-10: 052127110X
Audience: Tertiary; University or College
Format: Paperback
Language: English
Number Of Pages: 272
Published: 13th August 1984
Publisher: Cambridge University Press
Country of Publication: GB
Dimensions (cm): 22.8 x 15.2  x 1.8
Weight (kg): 0.36