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From Technological to Virtual Art : 20cfb - Frank Popper

From Technological to Virtual Art


By: Frank Popper, Roger F. Malina (Editor), Sean Cubitt (Editor)

Hardcover Published: 22nd December 2006
ISBN: 9780262162302
Number Of Pages: 504
For Ages: 18+ years old

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In "From Technological to Virtual Art," respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art. Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art, he argues, is its humanization of technology, its emphasis on interactivity, its philosophical investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art from traditional artists is their combined commitment to aesthetics and technology. Their "extra-artistic" goals--linked to their aesthetic intentions--concern not only science and society but also basic human needs and drives. Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983--including art that used light, movement, and electronics--Popper looks at contemporary new media forms and artists. He surveys works that are digital based but materialized, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanized by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age.

Industry Reviews

[Popper's] word portraits are often both strikingand finely rendered, illustrating the lifelong journey we make to connect ourselves with the world.

-Robert Atkins, Art in America

Series Forwardp. vii
Forewardp. ix
Acknowledgmentsp. xi
Introductionp. 1
The Emergence of Virtual Art (1918-1983)p. 9
Historical Antecedents (1918-1967)p. 11
Artistic Sourcesp. 11
Modern Light Artp. 13
Spectator Participationp. 29
Environmental Artistic Commitmentsp. 39
Technical Sources (such as Engineering and Inventions)p. 46
Other Sources (such as Science and Linguistics)p. 47
Technological Art and Artists (1968-1983)p. 49
Laser Artp. 49
Holographic Artp. 52
Eco-technological Artp. 59
Computer Artp. 64
Communication Artp. 75
Current Virtual Art and Artists (1983-2004)p. 87
Materialized Digital-Based Workp. 89
Plastic Issuesp. 89
Cognition Issuesp. 110
Bioaesthetic Issuesp. 118
Multimedia and Multisensorial Off-Line Worksp. 131
Language, Narration, Hypertextp. 131
Plastic Multimedia Issuesp. 156
Synesthesiap. 161
Sociopolitical and Security Issuesp. 175
Interactive Digital Installationsp. 181
Sensory Immersionp. 181
Reciprocal Aesthetic Propositionsp. 220
Individual Commitments to Interactivityp. 248
Social, Environmental, and Scientific Commitments to Interactivityp. 275
Multimedia Online Works (Net Art)p. 313
The Internet as a Social Communications Optionp. 313
Personal Presence Onlinep. 355
Critical Artistic Attitudes on the Netp. 371
Telematic and Telerobotic Human Commitmentsp. 379
Conclusionp. 379
Notesp. 399
Bibliographyp. 405
Artists Listp. 415
Indexp. 429
Table of Contents provided by Publisher. All Rights Reserved.

ISBN: 9780262162302
ISBN-10: 026216230X
Series: 20cfb
Audience: Professional
For Ages: 18+ years old
Format: Hardcover
Language: English
Number Of Pages: 504
Published: 22nd December 2006
Publisher: MIT Press Ltd
Country of Publication: US
Dimensions (cm): 23.5 x 18.6  x 2.8
Weight (kg): 0.88