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Foundation Flash MX 2004 : FRIENDS OF ED - Kristian Besley

Foundation Flash MX 2004

FRIENDS OF ED

Paperback

Published: 15th January 2004
Ships: 5 to 9 business days
5 to 9 business days
$43.93

If you have never used Flash before and you are looking for a book that will give you a rock solid grounding in Flash MX 2004, then this is the title for you. This book uses a series of structured exercises to give you the broad, solid foundation knowledge you need to start your exploration of Flash from scratch. Foundation Macromedia Flash MX 2004 uses a proven sequential, detailed, and accessible tutorial style to ensure that you'll retain your learning and be able to draw on it throughout your Flash career. Macromedia Flash MX 2004 is an exciting product, providing rich creative opportunities for Flash designers and developers at all levels of ability and experience. No single book can hope to provide adequate coverage of all aspects of Flash MX 2004, which is why this book focuses relentlessly on the core skills that you need to get you started: understanding the interface; familiarizing yourself with the creative tools and their capabilities; grasping the relationships between the different components that make up a Flash movie; getting insight into how to put all the pieces together and hook them up with ActionScript. All these aspects (and much more) are covered in detailed tutorials and exercises, reinforced with a case study that runs throughout the book to apply everything in a real-world context.

From the reviews:

"A neat and inexpensive intro to the latest release of the all-conquering Flash." - Computer Arts

"Getting started with Flash needn't be a nightmare. This book finds virtually a perfect blend of practical case studies, in-depth theory and all-round thoughtfulness for the reader it's aimed at." - Web Designer

"Highly recommended." - gotoAndPlay()

"Looks at the basics of Flash MX 2004, both Standard and Professional versions. ... certainly explains Flash drawing, animation and coding tools in a friendly and controlled manner. ... Diverting case studies are also included. Overall, a neat and inexpensive intro to the latest release of the all-conquering Flash."

Macromedia Flash MX 2004 and This Book: The Truthp. xi
Flash--the big picturep. xi
What's significant about Flash MX 2004?p. xiii
Our aims and philosophy in this bookp. xiv
How to use this bookp. xv
Support: friends of ED designer forumsp. xv
Layout conventions used in this bookp. xvi
PCs and Macsp. xvi
Flash MX 2004 and Flash MX Professional 2004p. xvii
Flash Movie Essentialsp. 3
The authoring environmentp. 4
The stagep. 7
The work areap. 7
The Properties panelp. 8
The size of the stagep. 8
The movie's background colorp. 9
Global movie settingsp. 10
The timelinep. 11
Framesp. 12
The playheadp. 12
Keyframesp. 14
Animationp. 16
Layersp. 21
Layer modesp. 23
Scenesp. 25
The Movie Explorerp. 26
Summaryp. 27
The Flash Tools Panelp. 29
The Tools panelp. 30
The Selection toolp. 31
The Zoom toolp. 35
The Hand toolp. 36
The tools in contextp. 36
The Rectangle toolp. 36
The Oval toolp. 38
The Line toolp. 40
The Paint Bucket toolp. 42
The Ink Bottle toolp. 43
The Dropper toolp. 43
The PolyStar toolp. 44
The Pencil toolp. 45
The Brush toolp. 46
The Eraser toolp. 49
The Text toolp. 49
The Free Transform toolp. 52
The Pen toolp. 55
Bezier curvesp. 55
The Subselect toolp. 57
Beziers and animationp. 59
Case studyp. 59
Summaryp. 62
Flash Symbols and Librariesp. 65
Symbol essentialsp. 66
Symbol typesp. 67
Graphic symbolsp. 67
Modifying symbolsp. 72
Button symbolsp. 73
Button statesp. 74
Movie clip symbolsp. 77
Movie clips and the main timelinep. 78
Sharing symbolsp. 79
Case studyp. 81
Summaryp. 83
Managing Contentp. 85
Grouped objectsp. 86
Symbols within symbolsp. 87
Snap Alignp. 90
The gridp. 94
Rulers and guidesp. 96
Alignmentp. 98
The Align panelp. 98
Stacking orderp. 103
Distribute to layersp. 107
Layer foldersp. 108
History panelp. 109
Case studyp. 112
Summaryp. 115
Working with Color and Imagesp. 117
Color primerp. 118
Custom colorsp. 119
Persistent custom colorsp. 124
Gradient colorp. 125
Making the Gradientp. 126
Using light and shade with gradientsp. 129
Applying gradients to objects and modifying themp. 131
Locking fillsp. 136
Bitmapsp. 137
Using bitmap images in Flashp. 137
Tracing bitmapsp. 141
Optimizing bitmapsp. 142
GIF filesp. 143
Understanding Transparent GIFsp. 143
Understanding Animated GIFsp. 144
JPG filesp. 145
Fireworks filesp. 146
Importing vector images into Flashp. 147
Importing Freehand files into Flashp. 147
Importing PDF documents into Flashp. 148
Vector clip artp. 150
Fonts and typefacesp. 150
Working with device fontsp. 151
Working with textp. 151
Case studyp. 151
Summaryp. 153
Motion Tweeningp. 157
Animation revisitedp. 158
Motion tweensp. 158
Scaling objects in motion tweensp. 159
Easingp. 161
Options for editing your animationsp. 163
Using onion skinsp. 163
Editing multiple framesp. 166
Motion tween effectsp. 167
Color change animationsp. 168
Motion guidessp. 169
Case studyp. 173
Summaryp. 176
Shape Tweeningp. 179
Shape tweensp. 180
How shape tweens workp. 180
Irregular shapesp. 182
Common tweening text effectsp. 183
Natural looking tweensp. 186
Tweens with colorp. 186
Shape tween modifiersp. 187
Shape hintsp. 187
Case studyp. 191
Open sequencep. 194
Close Sequencep. 194
Summaryp. 195
Masks and Maskingp. 197
What is a mask?p. 198
Animated masks and masking multiple layersp. 204
Using masks with textp. 205
A text-shaped maskp. 207
Case studyp. 209
Summaryp. 214
Advanced Animation and Commandsp. 217
Timeline effectsp. 218
Other kinds of timeline effectsp. 223
Automated commandsp. 225
Reacquainting yourselves with the history panelp. 225
Creating a reusable commandp. 228
Behaviorsp. 229
Interactivityp. 229
Events and event handlersp. 229
Buttons as interactive elementsp. 230
Symbols on their own do not create interactivityp. 230
Movie clips and buttons only behave on a timelinep. 231
Creating animated buttonsp. 234
Creating buttons that talkp. 235
The features of behaviorsp. 237
Attaching behaviors to frames and buttonsp. 239
Case studyp. 241
Summaryp. 247
Actions and Interactionsp. 249
ActionScript vs. behaviorsp. 250
Scripts, programs and code--it's all Geek/Greek to mep. 251
Understanding scriptingp. 251
Syntaxp. 252
The Flash scripting environmentp. 254
Writing your first scriptp. 254
Linking your movie to a URLp. 260
Case studyp. 263
Summaryp. 268
Intelligent Actionsp. 271
The power of ActionScriptp. 272
Dot notationp. 276
Teaching your movie to think for itselfp. 283
Variablesp. 284
Conditional statementsp. 286
Case studyp. 289
Summaryp. 291
Multimedia: Sound and Videop. 293
Sound on the webp. 294
Flash and MP3p. 295
Creating soundp. 295
Importing and exporting sound with Flashp. 296
Using sound in Flashp. 299
Attaching sounds to the timelinep. 300
Flash sound issuesp. 303
Integrating soundp. 304
Video on the webp. 310
Creating videop. 310
Flash-friendly formatsp. 311
Using video with Flashp. 311
Editing video clips in Flashp. 313
Case studyp. 322
Importing and placing the videosp. 322
Summaryp. 325
Optimizingp. 327
Flash and the Internetp. 328
The Internetp. 328
The World Wide Webp. 329
Bandwidthp. 329
The end user--your audiencep. 330
Streamingp. 330
The Bandwidth Profilerp. 332
Optimizing and fine-tuning Flash moviesp. 337
Structurep. 337
Use the right components in your moviep. 337
Optimizing elementsp. 338
Optimizing tricks and tipsp. 339
Loading multimedia on demandp. 340
Loading video files, MP3s, and JPGsp. 342
Last minute checksp. 343
Case studyp. 344
Summaryp. 346
Publishingp. 349
Web formatsp. 350
Flashp. 350
HTMLp. 351
Animated GIFsp. 352
QuickTimep. 352
Putting on the showp. 352
Flash file publishing optionsp. 357
HTML file publishing optionsp. 358
Using anchors in Flashp. 359
GIF, JPG, and PNGp. 363
QuickTime moviesp. 364
Uploading your files to the host serverp. 365
Case studyp. 365
Summaryp. 367
Intermediate ActionScript Part 1p. 369
Planning a complex ActionScript: practical overviewp. 370
Defining a problemp. 370
Breaking down the Smiler problemp. 371
Basic input and outputp. 373
Referencing paths with dot notationp. 376
Many movie clips, many variablesp. 379
Dynamic animationp. 384
Creating advanced animation communication schemesp. 391
Making Smiler age-sensitivep. 393
Case studyp. 398
Summaryp. 399
Intermediate ActionScript Part 2p. 403
Making coffeep. 404
To make a cup of coffee with milk and sugarp. 404
A bottom-up cup of coffeep. 404
Creating the super classp. 407
Reviewing the solutionp. 410
Flash and the built-in classesp. 411
A simple mouse trailp. 412
Putting it all togetherp. 416
Possible improvements and modifications to your gamep. 429
Summaryp. 431
High-Level Site Designp. 433
The principles of good designp. 434
File structure and file sizep. 434
Preloadersp. 435
Introsp. 436
Tailoring your designsp. 436
Timeframep. 436
Stylep. 436
Contentp. 436
Navigationp. 436
Online showcasep. 437
Storyboardingp. 437
Contentp. 439
Integrationp. 439
Summaryp. 440
My Flash home site interfacep. 441
Random idea #1p. 441
Random idea #2p. 441
Integrationp. 442
Summaryp. 443
A dynamic visual guestbookp. 443
Suggested sitesp. 444
Summaryp. 445
Futurescapep. 447
Where next?p. 447
Using and improving your Flash skillsp. 448
Flash games and toysp. 448
Flashed cartoonsp. 448
Using Flash with other softwarep. 448
3D in Flashp. 449
Advanced ActionScript-based Flash interface designsp. 449
Dynamic contentp. 449
XMLp. 449
Starting a career in Flashp. 449
HTMLp. 450
Graphic designp. 450
Getting inp. 450
Flash farewell--for nowp. 451
Indexp. 453
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9781590593035
ISBN-10: 1590593030
Series: FRIENDS OF ED
Audience: General
Format: Paperback
Language: English
Number Of Pages: 490
Published: 15th January 2004
Publisher: Apress
Country of Publication: US
Dimensions (cm): 23.5 x 17.8  x 2.67
Weight (kg): 0.91