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Foundation Actionscript 3 Animation :  Making Things Move! - Keith Peters

Foundation Actionscript 3 Animation

Making Things Move!

Paperback Published: 2nd April 2007
ISBN: 9781590597910
Number Of Pages: 542

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Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.

The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.

The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

ActionScripted Animation Basics
Basic Animation Concepts
ActionScript Basics for Animation
Rendering Techniques
Basic Motion
Velocity and Acceleration
Bouncing and Friction
User Interaction: Dragging and Throwing
Advanced Motion
Easing and Springs
Collision Detection
Bouncing off Angles
Billiard Ball Physics
Particle Attraction
Forward Kinematics
Inverse Kinematics
Three D
A Basic 3D Engine
3D Lines, Fills, Solids
Advanced 3D: Backface Culling and Lighting
Matrix Math
Tips and Tricks
Tips and Tricks
Table of Contents provided by Publisher. All Rights Reserved.

ISBN: 9781590597910
ISBN-10: 1590597915
Audience: General
Format: Paperback
Language: English
Number Of Pages: 542
Published: 2nd April 2007
Publisher: Apress
Country of Publication: US
Dimensions (cm): 23.37 x 18.54  x 3.05
Weight (kg): 1.0