* Competitively priced, comprehensively illustrated in full color, with in-depth content featuring the very best techniques for online game design. In keeping with the tradition of the Most Wanted series, plenty of "finished products" are included. Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games.
* First Flash MX 2004 title to focus on Flash game design. And, as Flash is relatively simple to learn, this book provides an ideal entry point for aspiring online games developers.
* All authors are active web community members and renowned web designers/games developers. They will provide personal technical support for the book direct to the reader via the Friends of ED support forums (http://friendsofed.infopop.net/2/OpenTopic?a=cfrm&s=989094322).
* Covers both Flash MX 2004 and Flash MX Professional 2004.
From the reviews:
"A cracking read. ... All the chapters are informative and there is no throwaway filler." - flashmagazine.com
"Put together by Flash gaming's equivalent of the Wu-Tan Clan, this awesome full-colour guide draws upon the knowledge of some of the world's greatest games developers ... You won't find a better guidebook if you want to have fun with Flash games." - Practical Web Projects
"If you want to get started on creating games but you don't know where to begin ... this is the book for you!" - Flash Developer dot nl
"The perfect starting point for someone who wants to enter the world of online games with a good, thorough grounding. ... Well done, friends of ED!!!" gotoAndPlay()
"Macromedia Flash MX 2004 Games Most Wanted is a book especially written for people who want to develop games in Macromedia Flash ... . This is one of those books I really like full colour, easy-to-read and it has a nice page design. ... This book covers all the aspects of game development within Macromedia Flash ... . a good choice for the starting game developer." (Weyert de Boer, Flash Week, July, 2004)
"This awesome full-colour guide draws upon the knowledge of some of the world's greatest games developers, including two of this issue's contributors. The book is aimed at both professional or aspiring games designers, and provides a great mix of the theory of games development and practical steps ... . The guides are written in a non-patronising manner, which makes them a pleasure to follow ... . You won't find a better guidebook if you want to have fun with Flash games." (Practical Web Projects, May, 2004)
"You never heard of Flash as an environment for game development, or you don't know where to begin from? Then `FLASH MX 2004 GAMES MOST WANTED' is probably the best book on this matter you could stumble upon. ... this a very complete book, the perfect starting point for someone who wants to enter the world of online games with a good, thorough grounding. ... `FALSH MX 2004 GAMES MOST WANTED' is highly recommended! Well done, friends of ED!!!" (Bax, gotoAndPlay, June, 2004)
"If you want to get started on creating games but you don't know where to begin .. this is the book for you! ... Every single step is shown and explained very well ... . this book is also very useful if you want to make non-Flash games. Every portion of code is explained and written in a way you really understand the concept ... . It's a very complete book covering every aspect." (Flash Developer dot nl, June, 2004)
"This is a book for Flash developers who want to write games ... . It's a solid primer in all the skills required to design and build your own games in Flash MX2004. ... You get a broad range of artistic and technical material ... . All the chapters are informative and there is no throwaway filler. ... You'll discover ways of turning your limitations into design features." (John Daiziel, www.falshmagazine.com, March, 2004)
Logic.- Character Animation & Personality.- Collisions and Friction.- Gravity and Physics.- Control.- Sound.- Retro Games.- Racing.- Online Gaming.