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Director 8.5 Shockwave Studio : A Beginner's Guide - Warren Ockrassa

Director 8.5 Shockwave Studio

A Beginner's Guide

Paperback Published: 23rd January 2002
ISBN: 9780072195620
Number Of Pages: 544

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Essential skills for first-time developers! Start at the beginning and build your knowledge of this sophisticated multimedia development tool using this easy-to-follow guide. Learn to create 3D gaming, e-commerce and customer service applications, and even online learning environments.

Acknowledgmentsp. xi
Introductionp. xiii
Getting Acquainted with Director's Tools
Director's "Physical" Toolsp. 3
Scripting? What's Scripting?p. 6
Other Scripting-Style Programming Environmentsp. 7
Director's Primary "Physical" Toolsp. 8
Indispensable Toolsp. 10
The Almost-Indispensablesp. 19
What's Left?p. 33
Creating a Classic Programp. 34
Mastery Checkp. 39
The Library Palettep. 41
Director's Library Palettep. 42
Exploring Behaviorsp. 44
Practical Uses for Behaviorsp. 49
A Taste of 3-Dp. 55
Behaviors That Collect Informationp. 57
Changing the Library Palettep. 62
Getting Your Library Cardp. 64
Exploring Library Behaviorsp. 66
Mastery Checkp. 67
Code Toolsp. 69
Preparing for Adventurep. 70
Variables Are Just Containersp. 71
Persistence of Memoryp. 77
Script Anatomy 101p. 78
Making Decisionsp. 85
Do This That Many Timesp. 89
Do This Untilp. 92
Keywordsp. 93
Types of Lingo Scriptp. 96
Getting a List of Filesp. 98
Mastery Checkp. 102
Well-Written Lingop. 105
There's More to Programming than Typing Commandsp. 106
How to Handle Yourself Properlyp. 106
Neatness Countsp. 109
Toward a Taxonomy of Variablesp. 112
Read the (Built-in) Manualp. 118
A Clean, Well-Lighted Scriptp. 123
Text Editor a la Lingop. 126
Mastery Checkp. 130
The Debuggerp. 131
The Three Choices in Script Errorsp. 132
Messing Up on Purposep. 133
Stepping Through Codep. 135
More Debugger Featuresp. 142
The Other Debugger Controlsp. 147
Using the Debugger to Understand Others' Programsp. 149
Stepping Around Townp. 150
Summaryp. 151
Mastery Checkp. 152
Using Director to Create Programs
Preparing to Create a Programp. 157
Glamour?p. 158
Finding Your Audiencep. 159
Entertainmentp. 161
Educationp. 162
Sales Supportp. 163
Utilityp. 163
Determining Your Release Platformp. 164
Windows Onlyp. 164
Macintosh Onlyp. 165
Shockwavep. 165
Multiple Platformsp. 166
Choosing Your Toolsp. 168
Internal Toolsp. 170
External Filesp. 173
Xtrasp. 176
Decisions, Decisionsp. 178
Making an ASCII Key Utility Programp. 179
Project Summaryp. 182
Mastery Checkp. 183
Creating Programsp. 185
Screen Testingp. 186
Knowing How You're Displaying Yourselfp. 189
The colorDepthp. 189
The deskTopRectListp. 196
Testing, 1, 2, 3p. 200
Alpha Testingp. 200
Beta Testingp. 202
That's a Wrap?p. 206
A World About Safetyp. 207
Pack It Up and Ship It Outp. 208
Before You Even Make the CDp. 208
Planning the CD Layoutp. 211
Common Release Troublesp. 213
Remote Troubleshooting Suggestionsp. 215
Maintaining and Upgrading Your Programsp. 217
Repurposing Keysterp. 218
Mastery Checkp. 223
Integrating Lingo and Spritesp. 225
Interfacep. 226
Up the Paddle Without a Creekp. 227
Having a Ballp. 235
Upping the Antep. 246
Taking It Easyp. 249
Summaryp. 250
Mastery Checkp. 251
Unlocking the Power of Lingo
Understanding the Power of Listsp. 255
Lists Aren't Just for Shoppingp. 256
Organizing Lists More Effectivelyp. 258
Sorting Our Shoppingp. 261
Care and Feeding of Propertiesp. 263
Getting Some Dimensionp. 264
List Cautionp. 265
Putting Lists to Workp. 267
Mastery Checkp. 287
External Filesp. 289
It's All Just Ones and Zerosp. 290
File not Foundp. 291
Opening a Dialog Boxp. 293
Getting Something Backp. 294
Opening Filesp. 296
Filtering the Filesp. 301
Making Ourselves Usefulp. 304
Other External Filesp. 320
Summaryp. 324
Mastery Checkp. 325
The Internet Revisitedp. 327
Distributed Informationp. 328
Web Contentp. 328
Aren't Programs Supposed to Be Interactive?p. 332
Are You Being Served?p. 334
Pages Are Just Part of the Storyp. 337
Another Way of Getting Filesp. 339
Getting Net-Happyp. 342
A Simple Web Browserp. 344
Mastery Checkp. 347
Object Oriented Programming
The Fundamentals of OOPp. 351
The Black Box and the Pizza Shopp. 352
How OOP Is Related to Other Kinds of Programmingp. 353
How OOP Isn't Like Other Programming Methodsp. 354
Alley OOPp. 358
Making an Instancep. 359
Adding an Employeep. 360
Closing the Shopp. 364
Doing Something Usefulp. 366
Interface Revisitedp. 391
Summaryp. 392
Mastery Checkp. 393
Behaviors Are OOP Toop. 395
You've Been Object Oriented All Alongp. 396
Behavior Instantiation, Destruction, and Messaging Hierarchyp. 397
Out of Sortsp. 404
Before You Make That Projectorp. 436
Summaryp. 437
Mastery Checkp. 438
Movies in a Window (MIAW) as OOP Codep. 439
MIAWs: Better than Catsp. 440
Getting Started with Renamingp. 442
One More Utility MIAWp. 460
More Xtrasp. 473
Summaryp. 474
Mastery Checkp. 475
Communication with MIAWsp. 477
Not Just Stand-Alonep. 478
Zoom!p. 478
Hammer Your Thumb Againp. 481
One More Ideap. 485
What Next?p. 494
Mastery Checkp. 495
Answers to Mastery Checksp. 497
Director's "Physical" Toolsp. 498
The Library Palettep. 499
Code Toolsp. 499
Well-Written Lingop. 500
The Debuggerp. 501
Preparing to Create a Programp. 502
Creating Programsp. 503
Integrating Lingo and Spritesp. 504
Understanding the Power of Listsp. 506
External Filesp. 507
The Internet Revisitedp. 508
The Fundamentals of OOPp. 509
Behaviors Are OOP Toop. 509
Movies in a Window (MIAWs) as OOP Codep. 510
Communication with MIAWsp. 511
Indexp. 513
Table of Contents provided by Syndetics. All Rights Reserved.

ISBN: 9780072195620
ISBN-10: 0072195622
Series: Essential skills for first-time developers
Audience: General
Format: Paperback
Language: English
Number Of Pages: 544
Published: 23rd January 2002
Publisher: McGraw-Hill Education - Europe
Country of Publication: US
Dimensions (cm): 23.5 x 19.0  x 2.8
Weight (kg): 0.93
Edition Type: Annotated