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Design Patterns : Elements of Reusable Object-Oriented Software - Erich Gamma

Design Patterns

Elements of Reusable Object-Oriented Software

By: Erich Gamma (Contribution by), Richard Helm (Contribution by), Ralph Johnson (Contribution by), John Vlissides (Contribution by)

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Published: 31st October 1994
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These texts cover the design of object-oriented software and examine how to investigate requirements, create solutions and then translate designs into code, showing developers how to make practical use of the most significant recent developments. A summary of UML notation is included.

About the Author

Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaign's Computer Science Department.

John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant.

In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb's Journal Excellence in Programming Award.



Preface.


Foreword.


Guide to Readers.


1. Introduction.

What Is a Design Pattern?

Design Patterns in Smalltalk MVC.

Describing Design Patterns.

The Catalog of Design Patterns.

Organizing the Catalog.

How Design Patterns Solve Design Problems.

How to Select a Design Pattern.

How to Use a Design Pattern.

2. A Case Study: Designing a Document Editor.

Design Problems.

Document Structure.

Formatting.

Embellishing the User Interface.

Supporting Multiple Look-and-Feel Standards.

Supporting Multiple Window Systems.

User Operations.

Spelling Checking and Hyphenation.

Summary.

Design Pattern Catalog.


3. Creational Patterns.

Abstract Factory.

Builder.

Factory Method.

Prototype.

Singleton.

Discussion of Creational Patterns.

4. Structural Pattern.

Adapter.

Bridge.

Composite.

Decorator.

Facade.

Flyweight.

Proxy.

Discussion of Structural Patterns.

5. Behavioral Patterns.

Chain of Responsibility.

Command.

Interpreter.

Iterator.

Mediator.

Memento.

Observer.

State.

Strategy.

Template Method.

Visitor.

Discussion of Behavioral Patterns.

6. Conclusion.

What to Expect from Design Patterns.

A Brief History.

The Pattern Community.

An Invitation.

A Parting Thought.

Appendix A: Glossary.


Appendix B: Guide to Notation.

Class Diagram.

Object Diagram.

Interaction Diagram.

Appendix C: Foundation Classes.

List.

Iterator.

ListIterator.

Point.

Rect.

Bibliography.


Index.

ISBN: 9780201633610
ISBN-10: 0201633612
Series: Addison-Wesley Professional Computing Series
Audience: Tertiary; University or College
Format: Hardcover
Language: English
Number Of Pages: 416
Published: 31st October 1994
Publisher: Pearson Education (US)
Country of Publication: US
Dimensions (cm): 19.0 x 24.3  x 2.7
Weight (kg): 0.9
Edition Number: 1