+612 9045 4394
 
CHECKOUT
Cognitive Technology: Instruments of Mind : 4th International Conference, CT 2001 Coventry, Uk, August 6-9, 2001 Proceedings - Meurig Beynon

Cognitive Technology: Instruments of Mind

4th International Conference, CT 2001 Coventry, Uk, August 6-9, 2001 Proceedings

By: Meurig Beynon (Editor), Chrystopher L. Nehaniv (Editor), Kerstin Dautenhahn (Editor)

Paperback

Published: 25th July 2001
Ships: 5 to 9 business days
5 to 9 business days
$181.29
or 4 easy payments of $45.32 with Learn more

Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools. It promotes the view that human beings should develop methods to p- dict, analyse, and optimize aspects of human-tool relationship in a manner that respects human wholeness. In particular the development of new tools such as virtual environments, new computer devices, and software tools has been too little concerned with the impacts these technologies will have on human cog- tive and social capacities. Our tools change what we are and how we relate to the world around us. They need to be developed in a manner that both extends human capabilities while ensuring an appropriate cognitive t between organism and instrument. The principal theme of the CT 2001 conference and volume is declared in its title: Instruments of Mind. Cognitive Technology is concerned with the interaction between two worlds: that of the mind and that of the machine. In science and engineering, this - teraction is often explored by posing the question: how can technology be best tailored to human cognition? But as the history of technological developments has consistently shown, cognition is also fashioned by technology. Technologies as diverse as writing, electricity generation, and the silicon chip all illustrate the profound and dynamic impact of technology upon ourselves and our conceptions of the world.

Cognitive Technology: Tool or Instrument?p. 1
Natural-Born Cyborgs?p. 17
Fact and Artifact: Reification and Drift in the History and Growth of Interactive Software Systemsp. 25
Thinking Together in Concept Design for Future Products - Emergent Features for Computer Supportp. 40
The Space of Cognitive Technology: The Design Medium and Cognitive Properties of Virtual Spacep. 55
Can Social Interaction Skills Be Taught by a Social Agent? The Role of a Robotic Mediator in Autism Therapyp. 57
The Cognitive Effects of Delayed Visual Feedback: Working Memory Disruption While Driving in Virtual Environmentsp. 75
Embodiment, Perception, and Virtual Realityp. 83
Freeing Machines from Cartesian Chainsp. 95
The Relationship between the Arrangement of Participants and the Comfortableness of Conversation in HyperMirrorp. 109
Mapping the Semantic Asymmetries of Virtual and Augmented Reality Spacep. 117
Presence and the Role of Activity Theory in Understanding: How Students Learn in Virtual Learning Environmentsp. 123
Experiment as an Instrument of Innovation: Experience and Embodied Thoughtp. 130
Can We Afford It? Issues in Designing Transparent Technologiesp. 141
"The End of the (Dreyfus) Affair" (Post)Heideggerian Meditations on Man, Machine, and Meaningp. 149
New Visions of Old Modelsp. 157
Victorian Data Processing - When Software Was Peoplep. 164
On the Meaning of Computer Programsp. 165
Sense from a Sea of Resources: Tools to Help People Piece Information Togetherp. 175
Beyond the Algorithmic Mindp. 190
How Group Working Was Used to Provide a Constructive Computer-Based Learning Environmentp. 203
Neuro-Psycho-Computational Technology in Human Cognition under Bilingualismp. 214
Digital Image Creation and Analysis as a Means to Examine Learning and Cognitionp. 226
Woven Stories as a Cognitive Toolp. 233
The Narrative Intelligence Hypothesis: In Search of the Transactional Format of Narratives in Humans and Other Social Animalsp. 248
Building Rulesp. 267
Virtual Mental Space: Interacting with the Characters of Works of Literaturep. 282
The Plausibility Problem: An Initial Analysisp. 289
Computer Interfaces: From Communication to Mind-Prosthesis Metaphorp. 301
Meaning and Relevancep. 311
Cognitive Dimensions of Notations: Design Tools for Cognitive Technologyp. 325
The Cognitive Dimensions of an Artifact vis-a-vis Individual Human Users: Studies with Notations for the Temporal Specification of Interactive Systemsp. 342
Interactive Situation Models for Cognitive Aspects of User-Artefact Interactionp. 356
Mediated Facesp. 373
Implementing Configurable Information Systems: A Combined Social Science and Cognitive Science Approachp. 391
Interdisciplinary Engineering of Interstate E-Government Solutionsp. 405
Work, Workspace, and the Workspace Portalp. 421
Experimental Politics: Ways of Virtual Worldmakingp. 432
Human Identity in the Age of Software Agentsp. 442
Tracing for the Ideal Hunting Dog: Effects of Development and Use of Information System on Community Knowledgep. 452
Critique of Pure Technologyp. 463
The Computer as Instrumentp. 476
Computational Infrastructure for Experiments in Cognitive Leveragep. 490
Author Indexp. 521
Table of Contents provided by Blackwell. All Rights Reserved.

ISBN: 9783540424062
ISBN-10: 3540424067
Series: Lecture Notes in Computer Science
Audience: General
Format: Paperback
Language: English
Number Of Pages: 524
Published: 25th July 2001
Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg
Country of Publication: DE
Dimensions (cm): 23.39 x 15.6  x 2.79
Weight (kg): 0.75