Covers everything users need to get up to speed on C programming,
including advanced topics to take their programming skill to the next
level Walks C programmers through the entire development cycle of a C
program-designing and developing the program, writing source code,
compiling the code, linking the code to create the executable programs,
debugging, and deployment Provides thorough coverage of keywords,
program flow, conditional statements, constants and variables, numeric
values, arrays, strings, functions, pointers, debugging, prototyping,
and much more Addresses some advanced programming topics such as
graphics and game programming as well as Windows and Linux programming
Includes dozens of sample programs that readers can adapt and modify
for their own uses Written by the author of the first-ever For Dummies
book-a man known for his ability to take complex material and present
it in a way that makes it simple and fun
Author Biography: Dan Gookin has been writing about technology for 20 years. He has
contributed articles to numerous high-tech magazines and written more
than 90 books about personal computing technology, many of them
He combines his love of writing with his interest in technology to
create books that are informative and entertaining, but not boring.
Having sold more than 14 million titles translated into more than 30
languages, Dan can attest that his method of crafting computer tomes
does seem to work.
Book I: Hello, C.
Chapter 1: Your Basic C Program.
Chapter 2: How It All Works.
Chapter 3: More Basics, Comments, and Errors.
Chapter 4: Introducing Numbers and Variables.
Chapter 5: More Variables and Basic I/O.
Chapter 6: Decision Time.
Chapter 7: Looping.
Chapter 8: Using Constants.
Chapter 9: Mysterious Math.
Chapter 10: It?s Only Logical.
Book II: Middle C.
Chapter 1: Variables from Beyond Infinity.
Chapter 2: The Madness of Printf( ).
Chapter 3: Maniacal Math Functions.
Chapter 4: Not Truly Random.
Chapter 5: While Going Loopy.
Chapter 6: More Decision Making.
Chapter 7: The Goto Chapter.
Book III: Above C Level.
Chapter 1: Asking for Arrays.
Chapter 2: I Sing of Strings.
Chapter 3: Messing with Characters.
Chapter 4: Stinkin? Structures.
Chapter 5: Creating Your Own Functions.
Chapter 6: Quitting Before You?re Done.
Chapter 7: More Variable Nonsense.
Book IV: Advanced C.
Chapter 1: Introduction to Evil Pointers.
Chapter 2: Getting to the *Point.
Chapter 3: Binary Bits.
Chapter 4: The Myth of the Array.
Chapter 5: Pointers and Strings.
Chapter 6: Crazy Arrays of Pointers.
Chapter 7: Functions and Pointers.
Chapter 8: Structures, Pointers, and the Malloc Deity.
Chapter 9: Does Anyone Have the Time?
Chapter 10: Building Big Programs.
Chapter 11: Help!
Book V: Disk Drive C.
Chapter 1: Just Your Standard I/O.
Chapter 2: Interacting with the Command Line.
Chapter 3: Hello, Disk!
Chapter 4: More Formal File Writing and Reading.
Chapter 5: Random Access Files.
Chapter 6: Folder Folderol.
Chapter 7: Under New File Management.
Book VI: The Joy of Linked Lists.
Chapter 1: Why Linked Lists?
Chapter 2: Dawn of the Database.
Chapter 3: Storing a Linked List on Disk.
Chapter 4: The Nightmare of the Double-Linked List.
Book VII: Appendixes.
Appendix A: The Stuff You Need to Know before Reading Everything Else in This Book.
Appendix B: ASCII Table.
Appendix C: Answers to Exercises.
Appendix D: C Language Keywords and Operators.
Appendix E: C Language Variable Types.
Appendix F: Escape Sequences.
Appendix G: Conversion Characters.