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Being There : Concepts, Effects and Measurement of User Presence in Synthetic Environments - G. Riva

Being There

Concepts, Effects and Measurement of User Presence in Synthetic Environments

By: G. Riva (Editor), F. Davide (Editor), W. Ijsselsteijn (Editor)

Hardcover

Published: 1st January 2003
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"Presence", the sense of "being there" in a mediated environment, has been applied to describe the user experience when interacting with advanced media interfaces such as virtual environments. Why examine the concept of presence? There are compelling practical and theoretical reasons. The definition of the construct of presence is of particular interest today because it has the potential relevance for the design and evaluation of a broad range of interactive and non-interactive media and applications in several areas such as medicine, entertainment, education and training. An enhanced sense of presence plays an important role in technologies such as the video telephone, high definition television (HDTV), 3G portable phones, home and arcade video games, the World Wide Web, and more. The book examines the different facets of the concept of presence. It begins by noting practical and theoretical reasons for studying this concept. Different theories of presence are identified and a detailed description of the concepts included in these conceptualizations is presented. Then, existing research about the factors that encourage or discourage a sense of presence in media users as well as the physiological and psychological effects of presence are then outlined. Finally, suggestions concerning possible evolutions of this concept allowed by the diffusion of ambient intelligence and 3G portable communication are presented.

Prefacep. v
Introductionp. ix
Contributorsp. xv
Presence: Past, Present and Future
Being There: The Experience of Presence in Mediated Environmentsp. 3
Presence in the Past: What Can We Learn from Media History?p. 17
Engineering Presence: an Experimental Strategyp. 41
Presence 2010: the Emergence of Ambient Intelligencep. 59
Presence: Theory and Methods
Staying There: an Activity-Based Approach to Narrative Design and Evaluation as an Antidote to Virtual Corpsingp. 85
On the Relationship between Presence and Usability: a Situated, Action-based Approach to Virtual Environmentsp. 97
Measuring Presence: Subjective, Behavioral and Physiological Methodsp. 109
Quality of Experience in Virtual Environmentsp. 121
"Being there" and the Role of Presence Technologyp. 137
Presence in Practice: Applications
Are You with Us? The Role of Presence in Mixed Reality for Participatory Designp. 149
Sense of Presence in Virtual Training: Enhancing Skills Acquisition and Transfer of Knowledge through Learning Experience in Virtual Environmentsp. 167
User Presence in Mobile Environmentsp. 183
Persuasive Effects of Presence in Immersive Virtual Environmentsp. 191
Presence Technologies for Informal Collaborationp. 209
The Illusion of Being Creativep. 223
Presence in Industrial Virtual Environment Applications--Susceptibility and Measurement Reliabilityp. 237
Social Presence: Creating a Common Ground
Grounding "Subjective Views", Situation Awareness and Co-reference in Distance Learningp. 249
Supporting Social Presence Through Asynchronous Awareness Systemsp. 261
Telewindows: Case Studies in Asymmetrical Social Presencep. 279
Interaction Manifestations in Multi-player Gamesp. 295
Real Time Text-to-Emotion Engine for Expressive Internet Communicationsp. 305
Author Indexp. 321
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9781586033019
ISBN-10: 1586033018
Series: Studies on New Technologies & Practices in Communication
Audience: Professional
Format: Hardcover
Language: English
Number Of Pages: 344
Published: 1st January 2003
Publisher: IOS Press
Country of Publication: US
Dimensions (cm): 23.4 x 15.6  x 2.0
Weight (kg): 0.66