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Android Game Programming For Dummies : For Dummies - Derek James

Android Game Programming For Dummies

For Dummies


Published: 4th January 2013
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RRP $49.95

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Published: 30th November 2012
Format: ePUB

Create games with graphics that pop for the web and mobile devices!

HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web.

  • Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices
  • Test and debug your games before deploying them
  • Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management
  • Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data
Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.

About the Author

Andy Harris taught himself programming because it was fun. Today he teachers computer science, game development, and Web programming at the university level and is a technology consultant for the State of Indiana.


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Android Game Programming For Dummies

4.0 1


Introduction  1

Part I: Adopting the Android Gaming Mindset  7

Chapter 1: Getting to Know Android Gaming 9

Chapter 2: Designing Your Game 27

Chapter 3: Setting Up Your Development Environment 51

Part II: Starting to Program  77

Chapter 4: Dissecting an Android App 79

Part III: Making Your First Game: Crazy Eights  109

Chapter 5: Creating a Simple Title Screen 111

Chapter 6: Creating a Basic Play Screen 135

Chapter 7: Finishing Your First Game 181

Part IV: Moving On to Your Second Game: Whack-a-Mole  199

Chapter 8: Creating a Complex Title Screen 201

Chapter 9: Creating an Animated Play Screen 217

Chapter 10: Storing and Retrieving Game Information 245

Part V: Managing Your Game in the Market 261

Chapter 11: Making Money with Your Game 263

Chapter 12: Publishing and Updating Your Game 277

Part VI:The Part of Tens  295

Chapter 13: Ten Open-Source Game Projects 297

Chapter 14: Ten Game Engines and Tools 307

Chapter 15: Ten More Places to Distribute Your Game 317

Chapter 16: Ten Websites for Android Game Developers 327

Glossary  339

Index  343

ISBN: 9781118027745
ISBN-10: 1118027744
Series: For Dummies
Audience: General
Format: Paperback
Language: English
Number Of Pages: 384
Published: 4th January 2013
Publisher: John Wiley & Sons Inc
Country of Publication: US
Dimensions (cm): 23.37 x 18.8  x 2.03
Edition Number: 1