Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating.Kevin Williams and Michael Mascioni's The Out of Home Interactive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The author interviewed nearly 70 leading executives from many familiar organisations in every arena of the consumer entertainments industry. the result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.
'Kevin Williams and Michael Mascioni provide a masterful overview of digital out-of-home entertainment. Combining deep historical knowledge of pay-for-play amusement technology and business structures with penetrating expertise regarding current developments, the authors brilliantly answer three critical questions: What's really happening in the field today? What does it mean? Where is it going? I'm delighted to offer an enthusiastic five-star endorsement!'Marcus Webb, Chief Storytelling Officer, TEDMED'A joyride into the past, present, and future of Out-Of-Home interactive entertainment. The historical backdrop, including ample wisdom from pioneers (such as Nolan Bushnell) provides a needed reference to separate the overhyped chaff this sector is known for, from the brainstorms that will form the attractions of the future. Strap on your HMD, damn the latency and motion blur, and prepare to voyage into the bold future of interactivity.'Eugene Jarvis, Raw Thrills Inc., USA
Number Of Pages: 180
Published: 28th May 2014
Dimensions (cm): 24.4 x 17.2