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The Out-of-Home Immersive Entertainment Frontier : Expanding Interactive Boundaries in Leisure Facilities - Kevin Williams

The Out-of-Home Immersive Entertainment Frontier

Expanding Interactive Boundaries in Leisure Facilities


Published: 28th May 2014
Ships: 7 to 10 business days
7 to 10 business days
RRP $62.99

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Published: 2nd March 2017
Format: ePUB

Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage.

'Kevin Williams and Michael Mascioni provide a masterful overview of digital out-of-home entertainment. Combining deep historical knowledge of pay-for-play amusement technology and business structures with penetrating expertise regarding current developments, the authors brilliantly answer three critical questions: What's really happening in the field today? What does it mean? Where is it going? I'm delighted to offer an enthusiastic five-star endorsement!'Marcus Webb, Chief Storytelling Officer, TEDMED'A joyride into the past, present, and future of Out-Of-Home interactive entertainment. The historical backdrop, including ample wisdom from pioneers (such as Nolan Bushnell) provides a needed reference to separate the overhyped chaff this sector is known for, from the brainstorms that will form the attractions of the future. Strap on your HMD, damn the latency and motion blur, and prepare to voyage into the bold future of interactivity.'Eugene Jarvis, Raw Thrills Inc., USA

Contents: Preface; Introduction; The structure of play; Collapse and re-emergence; Defining the sector; The drive for immersion; Social and cooperative; The convergence; Future trends; Conclusion; Reference; Index.

ISBN: 9781472426956
ISBN-10: 1472426959
Audience: Professional
Format: Paperback
Language: English
Number Of Pages: 216
Published: 28th May 2014
Publisher: Taylor & Francis Ltd
Country of Publication: GB
Dimensions (cm): 24.6 x 17.4  x 1.4
Weight (kg): 0.49
Edition Type: New edition