This is the first book to provide a comprehensive overview of the fast-moving world of racing videogames. Recent advances in hardware have resulted in a massive leap in driving physics and graphics performance, with games capable of emulating real-life racing categories with near-realistic visuals to match.
Starting with a history of racing games, and split into decades highlighting the major arcade, PC and console releases for that period, this book acts as a history, a buying guide and a practical manual, with sections on driving technique, car set-up/tuning, and the benefits of force-feedback steering wheels/simulators.
About the Author
Joao Diniz Sanches is a freelance journalist with a passion for all forms of videogaming. He has written extensively about videogaming, and he is a regular contributor to Edge, the UK's leading videogaming magazine. He is the author of Haynes' well-received Karting Manual. He lives in Somerset.
|Foreword by Bruno Senna||p. 6|
|The 1970s||p. 28|
|The 1980s||p. 38|
|The 1990s||p. 56|
|the 2000s||p. 76|
|The Driving Games List||p.148|
|Table of Contents provided by Haynes Publishing. All Rights Reserved.|
Number Of Pages: 176
Published: 16th October 2008
Publisher: HAYNES PUBLISHING GROUP
Country of Publication: GB
Dimensions (cm): 27.0 x 21.0 x 1.8
Weight (kg): 0.812