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The Complete Guide to Blender Graphics

Computer Modeling and Animation

Paperback

Published: 31st May 2012
Ships: 7 to 10 business days
RRP $92.99
$84.50

While Blender is a wonderful free and open source program for computer modeling and animation, there has been a lack of unified, up-to-date documentation for beginners. Removing the frustration from the learning process, The Complete Guide to Blender Graphics: Computer Modeling and Animation helps beginners understand the basics of computer animation using Blender.

The author begins with a detailed explanation of the Blender graphical user interface (GUI) and its method of navigation. He covers basic mesh modeling on both the object and sub-object levels. At this point, the beginner 3D modeler can create a wide variety of models. The author moves on to materials, camera, lighting, and rendering, allowing the creation of more complete models and rendered images. He also includes a section on animation. This sequence provides a solid foundation for the more advanced topics discussed in later chapters.

Alleviating the difficulties in learning Blender, this book provides thorough instruction on the basics of this 3D modeling and animation program.

The major strength of John's Blender manual is its breadth of content and its depth of detail. The material covered in the manual is extensive. All aspects of beginning to intermediate 3D modeling and rendering with Blender are covered. His language is clear and concise and is accessible to users of all ages. It is expertly illustrated with screenshots that allow even those without a substantial understanding of English to follow the flow of ideas and concepts. -Neal Hirsig, Tufts University

Introductionp. xi
Computer Modeling and Animationp. xi
Blender Versionsp. xi
Graphical User Interfacep. xii
Evolutionp. xii
Acknowledgmentsp. xii
How to Get Blenderp. xiii
Recommended Viewingp. xvii
Blender 3D Design Course: Tufts Universityp. xvii
The Blender Interfacep. 19
The Blender Screenp. 19
The User Preferences Windowp. 22
Preset Interface Arrangementsp. 24
The 3D Windowp. 25
Window Modesp. 28
Layersp. 29
Moving in 3D Spacep. 30
The Blender View Menup. 32
The Properties Windowp. 33
Blender Controlsp. 35
Blender Windowsp. 36
Add-Onsp. 38
Navigationp. 39
Navigate and Savep. 39
Windows Explorerp. 43
The Append or Link Commandp. 44
Packing Datap. 45
Importing Objectsp. 46
Creating and Editing Objectsp. 49
Working with Basic Meshesp. 49
Placing Objects on the Screenp. 49
Edit Mode and Object Modep. 50
Mesh Typesp. 51
Cursor Placementp. 52
Moving Objectsp. 52
Scaling Objectsp. 53
Rotating Objectsp. 53
Precision Manipulationp. 53
The Transformation Widgetp. 55
Mesh Vertex Editingp. 55
Selecting Verticesp. 56
Edit Mode Selection Optionsp. 56
Creating Verticesp. 57
Center Pointsp. 58
Object Displayp. 59
Smooth and Hat Shading Optionsp. 60
Extruding Shapesp. 60
Proportional Vertex Editingp. 61
Creating Groundp. 61
Edge Loop Selectionp. 62
Joining and Separating Meshesp. 65
Deleting Vertices, Edges, or Facesp. 65
Adding Facesp. 65
Modifiersp. 66
The Knife Toolp. 72
Sculpt Modep. 75
Materialsp. 85
Introduction to Materialsp. 85
Material Settingsp. 85
Material Buttonsp. 87
Material Colorsp. 87
Adding a New Materialp. 87
The Preview Tabp. 88
The Diffuse Tabp. 88
The Specular Tabp. 90
The Hardness Valuep. 91
Ramp Shadersp. 92
Transparencyp. 92
Halo Settingsp. 93
Vertex Paintingp. 93
The Application of Materials and Material Slotsp. 99
Texturesp. 109
Introduction! to Texturesp. 109
Texture Mappingp. 112
Displacement Mappingp. 113
UV Texture Mappingp. 114
Selective UV Texture Mappingp. 117
Unwrapping with Seamsp. 119
Texture Paintp. 121
World Settingsp. 125
Introduction to World Settingsp. 125
Mistp. 127
Starsp. 127
Texture as Backgroundp. 127
Image as Backgroundp. 129
Image as Templatep. 130
Lighting and Camerasp. 131
Lightingp. 131
Camerasp. 134
Rendering and Ray Tracingp. 137
Render Settingsp. 137
Rendering a JPEG Imagep. 138
Creating a Video Clipp. 139
Ray Tracingp. 140
Animation Basicsp. 143
Introduction to Animationp. 143
Moving, Rotating, and Scalingp. 144
Viewing Your Animationp. 149
The Graph Editor Windowp. 149
Editing the Curvep. 152
Other Types of Curvesp. 153
Modifying Curvesp. 155
Automatic Key Framingp. 157
Animating Other Featuresp. 157
Keying Setsp. 159
Wind Strength Animationp. 160
Animation Following Curvesp. 162
D Textp. 177
Introduction to 3D Textp. 177
Creating 3D Text in Blenderp. 177
The Object Data Buttonp. 178
Creating Text on a Curvep. 180
Converting Text to a Mesh Objectp. 181
Converting Text to a Curvep. 182
Elefont 3D Textp. 182
NURBS and Meta Shapesp. 185
Using NURBSp. 185
Creating a Lofted Tunnelp. 187
Meta Shapesp. 188
Modifiersp. 191
Introduction to Modifiersp. 191
Modifier Stacksp. 192
Modifiers for Generatingp. 193
Modifiers for Deformingp. 213
Modifiers for Simulatingp. 223
Particle Systemsp. 239
Overviewp. 239
Setting Up a Particle Systemp. 240
Particle Settings and Material Influencep. 248
The Particles Panelp. 250
Starting a Particle Systemp. 252
Material Influence on Particlesp. 254
Particle Interactionp. 257
Windp. 258
Sample Particle Settingsp. 260
Keyed Particle Systemsp. 262
Boids Particle Systemsp. 264
Hair Particle Systemsp. 270
The Assignment Tabp. 275
Child/Parent Relationships and Constraintsp. 283
Child/Parent Relationshipsp. 283
Introduction to Constraintsp. 285
Transform Constraintsp. 286
Tracking Constraintsp. 288
Relationship Constraintsp. 290
Duplicating along Curvesp. 297
Extruding along Curvesp. 299
The Follow Path Constraintp. 299
Armaturesp. 307
Adding an Armaturep. 307
Single Bone Armaturesp. 307
Armature Display Typesp. 308
Multibone Armaturesp. 309
Deforming a Mesh Objectp. 310
Armature Modifiersp. 312
Humanoid Armaturesp. 314
Disconnected Bonesp. 315
Vertex Groups or Field of Influencep. 319
Inverse Kinematicsp. 320
Shape Key and Action Editorsp. 323
Introductionp. 323
Shape Key Editorp. 323
Action Editorp. 325
Fluid Simulationp. 329
Introduction to Fluid Simulationp. 329
Basic Setup (Scenario 1)p. 329
Basic Setup (Scenario 2)p. 334
Fluid Simulation with Particle Objectsp. 338
Fluid Simulation with Control Objectsp. 340
Nodesp. 341
Introduction to Nodesp. 341
Node Groupsp. 344
Material Nodesp. 345
Texture Nodesp. 353
Compositing Nodesp. 356
The Blender Game Enginep. 359
Introduction to the Game Enginep. 359
Game Animationp. 363
Video Sequence Editingp. 365
Making a Moviep. 365
The Video Editing Screenp. 366
Basic Blender Commandsp. 371
Supplementsp. 375
Installing Add-Onsp. 375
The Outliner Windowp. 379
Referencesp. 385
Indexp. 387
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9781466517035
ISBN-10: 1466517034
Audience: Tertiary; University or College
Format: Paperback
Language: English
Number Of Pages: 390
Published: 31st May 2012
Dimensions (cm): 23.5 x 19.1  x 2.0
Weight (kg): 0.953