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Simulations and Gaming Across Disciplines and Cultures : ISAGA at a Watershed - David Crookall

Simulations and Gaming Across Disciplines and Cultures

ISAGA at a Watershed

By: David Crookall (Editor), Kiyoshi Arai (Editor)

Paperback

Published: 1st August 1995
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The most up-to-date coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques is provided in this volume.

The book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance and discourse analysis research; debriefing; ethics; the state of simulation//gaming in different countries; ready-to-use games in biology; employer-employee expectations and statistics; and a complete abstract of all the papers presented at the 25th ISAGA Conference.

Preface
Interdisciplinarity and Interculturality
Opening Speech
Welcome and Challenge
Applications
Executive Decision
Exploring the Psychological Contract: An Exercise
Simulated US Decision Making in Arab-Israeli Crises
An Extended Simulation/Game for ESL Composition
Evolution of a Bushfire Simulation/Game
Modeling Equipment Breakdown in the Electrical Supply Industry
Academic Inegrity
Description of a Simulation/Game
Gaming Sustainability
Computer-Mediated Simulation/Gaming in Estonian High Schools
Statistics Games for Large Classes
The Psychologist and Games in the Intensive Foreign Language Course Game-Based Course
A Large-Scale Simulation for Teaching Business Srategy
A Pan-American Network Simulation/Game
Cross-Cultural Communication, the Internet, and Simulation/Gaming
Reports from the Field
Policy Exercises
Policy Simulation and Crisis Management
The Harsh Winter Scenario
A Policy Exercise for the Dutch Health Care System for the Elderly
Climate Policy
Management of Organized Complexity through Gaming
Simulation/Gaming for Long-Term Policy Problems
A Policy Exercise for the Dutch Power Industry
Research
A Guide to the Literature on Simulation/Gaming
The Educational Effectiveness of Interactive Games
Jog Your Right Brain (JOG)
An Organizational Research Tool
Discourse Analysis of Foreign Language Learners in Computerized Simulation
The Effect of Time Pressure, Team Formation, and Planning on Simulation/Game Performance
Professional Matters
Gaming-Simulation in Perspective
The Future of Simulation/Gaming in Britain
Opportunities and Challenges for Gaming/Simulation
A Dutch Perspective
Debriefing the Debriefing Process
A New Look
Elbow's Methodological Belief
Some Uses and a Caution
History Lessons and Prospects of Gaming/Simulation in the CIS
Policy Exercises
The First 10 Years
The Use of Simulations/Games to Fill Russia's Managerial Needs
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9780803971035
ISBN-10: 0803971036
Audience: Professional
Format: Paperback
Language: English
Number Of Pages: 292
Published: 1st August 1995
Dimensions (cm): 22.86 x 15.24  x 1.85
Weight (kg): 0.48