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Serious Games on the Move

By: Otto Petrovic (Editor), Anthony Brand (Editor)

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The proceedings to "Serious Games on the Move 08" will contain all results of this conference on game software applications that are designed to do more than entertain. The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases. The proceedings will address the following three topics: 1. Designing serious games: This topic will include innovations in the design of serious games, in particular games for use in education and training environments. 2. Embedding serious games and virtual worlds within learning programmes: Original research papers and case studies that investigate the potential for integration of serious games and virtual worlds within programmes of education and training will be the core content of this theme. 3. Tools, technologies and platforms: Under this topic the proceedings will provide information relating to serious games technologies.

Acknowledgementsp. V
Preface: Anthony Brandp. VI
Preface: Otto Petrovicp. VIII
mGBL: Project Introduction: Otto Petrovicp. XI
mGBL Project Consortium Partnersp. XXIII
Designing serious games
Designing Mobile Games for Learning: The mGBL Approachp. 3
Lessons from Applied Drama: Conventions to Help Serious Games Developersp. 27
A Virtual Infection Control Simulation: The Development of a Serious Game in the Health-Care Sectorp. 43
Learn to Play to Learn: Activity System as Reflectionp. 57
Narrative-Based Serious Gamesp. 73
Definition of User Requirements concerning Mobile Learning Games within the mGBL Projectp. 91
Rapid Prototyping and Usability Problem Identification Using Low and High-Fidelity Prototypesp. 105
Learning from mGBL - Cross Border Legal Implications for the Development of Games for Mobile Phones and Handheld Devicesp. 115
Potential Prejudice against Mobile Learning Games in Croatian University Teachers and Studentsp. 139
mGBL Ethical Issues and Requirementsp. 147
Embedding serious games and virtual worlds within learning programmes
Exploring the Second Life of a Byzantine Basilicap. 165
Learning Programming with an RTS-Based Serious Gamep. 181
Tools, technologies and plattforms for game-based learning, including mobile game-based learning
A Platform for Server-Side Support of Mobile Game-Based Learningp. 195
Games and Mobile Technology in School-Based Learning: The Results of Emapps.comp. 209
Secondary Assessment Data within Serious Gamesp. 225
Appendixp. 234
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9783211094174
ISBN-10: 3211094172
Audience: Professional
Format: Paperback
Language: English
Number Of Pages: 263
Published: 30th June 2009
Publisher: SPRINGER VERLAG GMBH
Dimensions (cm): 23.5 x 15.5  x 1.8
Weight (kg): 0.594