The second volume in Robin Hobb's internationally bestselling Farseer series, now reissued in gorgeous new livery. We are here Fitz, you and I, to change the future and the world...Fitz dreams of Red-Ship Raiders sacking a coastal village, leaving not a single man, woman or child alive. Tortured by this terrible vision he returns to the Six Duchies court where all is far from well. King Shrewd has been struck down by a mysterious illness and King-in-waiting, Verity, spends all his time attempting to conjure storms to confuse and destroy the Red-Ship Raiders. And when he leaves on an insane mission to seek out the mystical Elderings, Fitz is left alone and friendless but for the wolf Nighteyes and the King's Fool with his cryptic prophesies.
About the Author
Robin Hobb was born in California in 1952 and majored in Communications at Denver University, Colorado. Assassin's Apprentice was her first novel, and was followed by the equally successful Royal Assassin and Assassin's Quest. She lives outside Seattle, Washington.
Second entry in Hobb's fantasy series about the Six Duchies and their Farseer kings (Assassin's Apprentice, 1995). At Buckkeep, King Shrewd lies dying, attended only the by the faithful, enigmatic Fool; King in Waiting Verity spends all his time Skilling to befuddle and bemuse the dreaded Red Ship Raiders, while his beautiful, neglected wife, Kettricken, wanders disconsolately. Young FitzChivalry, still ailing after his previous mission, tries to serve both Shrewd and Verity while seeking ways to frustrate the vaulting ambitions of Shrewd's youngest son, the viperous Prince Regal. Shrewd, meantime, has forbidden poor Fitz to marry his beloved Molly, a commoner. Fitz also possesses the Wit, an ability to talk to and empathize with animals, and he bonds with a young wolf he rescues from cruel captivity. Verity builds his own warships, but still can't defeat the Raiders - and the weaker Verity grows, the more the people listen to Regal's treacherous murmurings. Finally, Verity goes into the mountains seeking the Elderlings, a godlike race that helped a previous Farseer king to defeat the Raiders, leaving Fitz to protect Kettricken and Shrewd. Another spellbinding installment, built of patient detail, believable characters, and mature plotting - though, at an unwarranted 608 pages, there are ominous signs that Hobb's beginning to lose control of her narrative. (Kirkus Reviews)
Series: Farseer Trilogy
Number Of Pages: 768
Published: 30th April 1997
Publisher: HarperCollins Publishers
Dimensions (cm): 17.9 x 17.4 x 4.2
Weight (kg): 0.39