In 1982, Lucasfilm wanted to branch out into other forms of entertainment and formed an agreement where videogame pioneer Atari provided $1 million in seed capital with only the vague directive of "see what you can make." The resulting two games sold 100,000 units, twice as many copies as had been projected, and were a critical and commercial success.
In 2005, LucasArts' Battlefront II game sold 2.1million copies and generated an estimated $200 million in revenue. In the past 25 years, LucasArts has cemented its place in videogame history though a combination of the two strengths of its parent company: master storytelling and innovative technology.
Rogue Leaders: The Story of Lucas Arts reveals its illustrious history, including more than 250 samples of never-before-seen art, including storyboards, concept paintings, and character developments from its cherished games, as well as art from cancelled projects that were never announced to the public. George Lucas contributes a rare foreword on his vision for interactive entertainment. Original interviews with key team members past and present make this book a must-have for gamers young and old.
Selected as one of 2008's Best Non-Fiction Genre Books!
|Chapter One: Lucasfilm Games|
|Chapter Two: Adventure and Simulation|
|Chapter Three: Birth of the Classics|
|Chapter Four: Shooting for the Stars|
|Chapter Five: Buried Treasure|
|Chapter Six: The Empire Expands|
|Chapter Seven: Developing Without Walls|
|Chapter Egiht: the Next Generation|
|Appendix A: Original Rescue on Fractalus! concept document|
|Appendix B: Star Wars: Rebelt Assault II storyboard and script excerpt|
|Appendix C: Unreleased Star Wars game loops|
|Author's Notes + Selected Bibliography|
|Table of Contents provided by Lucasfilm Ltd. All Rights Reserved.|
Number Of Pages: 256
Published: 1st November 2008
Publisher: CHRONICLE BOOKS
Country of Publication: US
Dimensions (cm): 28.6 x 23.7 x 2.9
Weight (kg): 1.666