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Flash 8 : The Missing Manual - E. A. Vander Veer

Flash 8

The Missing Manual

Paperback

Published: 4th April 2006
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Macromedia's Flash 8 is the world's premier program for adding animation to websites. And with the latest version, this popular program becomes more versatile, letting beginning webmasters and expert developers alike create sophisticated web content. But Flash isn't intuitive. And it doesn't come with a manual. Whether you want to learn the basics or unleash the program's true power, "Flash 8: The Missing Manual" is the ideal instructor.

This hands-on guide to today's hottest web design tool is aimed at nondevelopers, and it teaches you how to translate your ideas into great web content.

It begins with a solid primer on animation, which helps you get comfortable with the Flash interface. Once you have these basics under your belt, "Flash 8: The Missing Manual" moves on to advanced animations, including adding special effects and audio, video, and interactivity to your presentations. When you're really feeling steady, the book shows how to use a dollop of ActionScript to customize your content. It then teaches you how to publish your Flash creations for web surfers everywhere to enjoy. Along the way, the book shows you good design principles and helps you avoid elements that can distract or annoy an audience.

Author Emily Vander Veer has more than a dozen books to her credit, including titles on web design and scripting--most written for non-technical readers. Her background makes her the perfect author for a straightforward book on a complex subject. She takes "Flash 8: The Missing Manual" from the basics to the advanced, yet avoids a hasty jump into tough topics that can leave readers confused.

Not only will "Flash 8: The Missing Manual" help you turn a concept into unique, dynamic content, but it will continue to serve as a reference as you develop your website.

About the Author

E. A. Vander Veer has authored or edited fourteen books to date (including this fine tome). Her work has appeared in dozens of on-and offline publications, including Byte, The Writer, Salon.com, and CNN.com. Currently, she lives in Minnesota with her husband and daughter.

The Missing Creditsp. ix
Introductionp. 1
Creating a Flash Animation
Getting Around Flashp. 15
Starting Flashp. 16
A Tour of the Flash Desktopp. 18
Toolbarsp. 20
Panelsp. 21
The Timelinep. 34
The Flash 8 Test Drivep. 35
Opening a Flash Filep. 36
Creating Simple Drawingsp. 43
Planning Pays Offp. 43
Preparing to Drawp. 46
Creating Original Artworkp. 57
Copying and Pasting Drawn Objectsp. 71
Adding Colorp. 72
Animating Your Drawingsp. 79
Frame-by-Frame Animationp. 80
Adding Layers to Your Animationp. 89
Animating Automatically (Tweening)p. 91
Advanced Drawing and Animation
Organizing Frames and Layersp. 111
Working with Framesp. 111
Adding Content to Multiple Layersp. 117
Viewing Layersp. 120
Working with Layersp. 123
Organizing Layersp. 129
Advanced Drawing and Coloringp. 133
Selecting Graphic Elementsp. 133
Manipulating Graphic Elementsp. 145
Adding Text to Your Drawingp. 163
Advanced Color and Fillsp. 166
Creating Custom Colorsp. 169
Saving Color Swatchesp. 171
Importing a Custom Color Palettep. 176
Copying Color with the Eyedropperp. 178
Adding Special Effectsp. 181
Built-in Timeline Effectsp. 182
Spotlight Effect Using Mask Layersp. 197
Reusable Flash: Symbols and Templatesp. 205
Symbols and Instancesp. 206
Templatesp. 235
Incorporating Non-Flash Media Filesp. 243
Incorporating Graphicsp. 243
Incorporating Soundp. 253
Incorporating Videop. 262
Adding Interactivity
Automating Flash with ActionScriptp. 281
How ActionScript Worksp. 282
Adding an Actionp. 284
Adding a Prebuilt Behaviorp. 287
Controlling Animationp. 293
Slowing Down (or Speeding Up) Animationp. 294
Organizing an Animationp. 296
Looping a Series of Framesp. 311
Reversing a Series of Framesp. 314
Interacting with Your Audiencep. 317
Dynamic Textp. 317
Input Textp. 321
Tying Actions to Eventsp. 325
Components for Interactivityp. 339
The Built-in Componentsp. 340
Adding Componentsp. 352
Customizing Componentsp. 353
Finding Additional Componentsp. 362
Delivering Your Animation to Its Audience
Testing and Debuggingp. 367
Testing Strategiesp. 367
Testing on the Stagep. 370
Testing in Flash Playerp. 372
Testing Inside a Web Pagep. 373
Testing Download Timep. 376
The Art of Debuggingp. 380
Publishing and Exportingp. 395
Optimizing Flash Documentsp. 395
Publishing Your Animationsp. 403
Exporting Flash to Other Formatsp. 425
Appendix
Installation and Helpp. 433
Installing and Activating Flash 8p. 433
Getting Help from Flashp. 434
Getting Help from Adobep. 436
Finding Flash Gurusp. 437
Indexp. 439
Table of Contents provided by Ingram. All Rights Reserved.

ISBN: 9780596101374
ISBN-10: 0596101376
Series: Missing Manuals
Audience: General
Format: Paperback
Language: English
Number Of Pages: 400
Published: 4th April 2006
Publisher: O'Reilly
Dimensions (cm): 23.2 x 18.3  x 3.1
Weight (kg): 0.73