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Game Sound Technology and Player Interaction : Concepts and Developments - Mark Grimshaw

Game Sound Technology and Player Interaction

Concepts and Developments

By: Mark Grimshaw (Editor)

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The sounds that a player hears while immersed in a game can have dramatic effects on that person, opening up a considerable, far-reaching field of research. Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

1. Sound in electronic gambling machines / Karen Collins, Holly Tessler, Kevin Harrigan, Michael Dixon, Jonathan Fugelsang -- 2. Sound for fantasy and freedom / Mats Liljedahl-- 3. Sound is not a simulation / Linda Keeffe -- 4. Diegetic music / Axel Berndt -- 5. Time for new terminology? / Kristine J??rgensen -- 6. A combined model for the structuring of computer game audio / Ulf Wilhelmsson, Jacob Wall??n -- 7. An acoustic communication framework for game sound / Milena Droumeva -- 8. Perceived quality in game audio / Ulrich Reiter -- 9. Causing fear, suspense, and anxiety using sound design in computer games / Paul Toprac, Ahmed Abdel-Meguid -- 10. Listening to fear / Guillaume Roux-Girard -- 11. Uncanny speech / Angela Tinwell, Mark Grimshaw, Andrew Williams -- 12. Emotion, content, and context in sound and music / Stuart Cunningham, Vic Grout, Richard Picking -- 13. Player-game interaction through affective sound / Lennart Nacke, Mark Grimshaw -- 14. Spatial sound for computer games and virtual reality / David Murphy, Flaithr?? Neff -- 15. Behaviour, structure and causality in procedural audio1 / Andy Farnell -- 16. Physical modelling for sound synthesis / Eoin Mullan -- 17. Guidelines for sound design in computer games / Valter Alves, Lic??nio Roque -- 18. New wine in new skins / Daniel Hug.

ISBN: 9781616928308
ISBN-10: 1616928301
Format: PDF
Language: English
Number Of Pages: 350
Published: 30th September 2010