Taking a multisector and multimarket approach, Digital Media Worlds provides an in-depth analysis of the major economic developments of the book publishing, broadcasting, film, music, newspaper and video game industries. The contributors offer a detailed overview of the industries and their dynamics within global telecommunications, media and IT, combining vertical views and a synthetic horizontal approach to marshal facts and document their economic relevance. The collection focuses on core economic and management issues (cost structures, value network chain, business models) and analyses new ecosystems and value chains in global markets such as Asia.
List of Figures List of Tables Notes on Contributors Acknowledgements Introduction; Giuditta De Prato, Esteve Sanz and Jean Paul Simon PART I: A HORIZONTAL VIEW Moving to Digital Media Worlds: Three Successive Transformational Waves Production, Consumption and Innovative and New Business Models; Jean Paul Simon Media in the Changing Media-IT-Telecom Ecosystem; Jean Paul Simon Toward Enabling Policies; Jean Paul Simon PART II: CASE STUDIES: THE VARIOUS FACETS OF THE MEDIA AND ENTERTAINMENT INDUSTRIES The Book Publishing Industry; Giuditta De Prato The Broadcasting Industry; Esteve Sanz The Film Industry; Sophie De Vinck and Sven Lindmark The Music Industry; Andra Leurdijk, Ottilie Nieuwenhuis and Martjin Poel The Newspaper Industry; Andra Leurdijk and Ottilie Nieuwenhuis The Video Games Industry; Giuditta De Prato Conclusion; Giuditta de Prato, Esteve Sanz and Jean Paul Simon Index
Number Of Pages: 248
Published: 14th May 2014
Dimensions (cm): 22.2 x 14.1
Weight (kg): 0.41