The gripping finale to Robin Hobb's classic Farseer trilogy, now reissued in gorgeous new livery.
Keystone. Gate. Crossroads. Catalyst ... Fitz is about to discover the truth about the Fool’s prophecy. Having been resurrected from his fatal tortures in Regal’s dungeons, Fitz has once more foiled Regal’s attempts to be rid of him.
Now, back in his own body, and after months of rehabilitation, Fitz begins the painful and slow process of learning the ways of a man again. Under the watchful eye of Burrich, old King Shrewd’s Stablemaster, Fitz must learn to cast off the wild but carefree ways of the wolf and enter once more the human world: a world beset ever more viciously by the relentless Red Ship Raiders who are now left free to plunder any coastal town they please. But more immediately, a world in which he finds he is utterly alone.
Regal has stripped the kingdom of its riches and retired to the inland city of Tradeford. Of Verity, on his quest to find the legendary Elderings, there has been no word; Molly, Kettricken and the Fool have all vanished.
Unless Fitz can find Verity and help him in his quest, the Six Duchies will perish and there will be no safe place to live.
About the Author
Robin Hobb was born in California in 1952 and majored in Communications at Denver University, Colorado. Assassin's Apprentice was her first novel, and was followed by the equally successful Royal Assassin and Assassin's Quest. She lives outside Seattle, Washington
Reviewed by 1 customer
Displaying review 1
Comments about Assassin's Quest:
Fantastic world of Fritz...... Brilliantly written, detailed real characters, the first in a long line of Hobb books, must read and will re-read time and time again.
Final installment - each entry independently intelligible - of Hobb's stunning fantasy trilogy (Royal Assassin, 1996; Assassin's Apprentice, 1995) about the beleaguered Six Duchies and their Farseer kings. Months ago, King Verity vanished into the far mountains in search of the semi-mythical Elderlings, whose help he must have in order to defeat the rampaging Red Ship Raiders, leaving his murderous, venal, and insanely ambitious brother, Prince Regal, to dispose of Verity's last few loyalists at his leisure - including narrator, spy, and assassin FitzChivalry. Poor Fitz, unable to contact his beloved Molly (she thinks he's dead) and daughter (by Molly) for fear of exposing them to Regal's attentions, uses his magic Skill to locate Verity and receives an imperious summons: "COME TO ME!" So, abandoning his plan to assassinate Regal, Fitz enters the mountains with a small band of helpers. Eventually, having evaded Regal's minions, Fitz comes upon Verity Skill-carving a huge dragon out of black rock; nearby stand other lifelike dragon-sculptures that, to Fitz's animal-magic Wit, seem somehow alive. Are these eerie sculptures what remain of the Elderlings? Yet, for all his Skill, Verity cannot bring the dragons to life; and soon Regal will arrive with his armies and his Skilled coterie. An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama. (Kirkus Reviews)
Series: Farseer Trilogy
Number Of Pages: 848
Published: 3rd December 1997
Publisher: HarperCollins Publishers
Country of Publication: GB
Dimensions (cm): 18.9 x 15.2 x 4.8
Weight (kg): 0.41